Professor, School of Human Evolution & Social Change
Professor, School of Complex Adaptive Systems
Affiliate Professor, School of Earth and Space Exploration
Arizona State University
My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.
Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.
PhD student in the Agent Systems Research Group of the Department of Artificial Intelligence at the VU University Amsterdam. Current research focuses on Modeling Human Behavior and exploring Serious Games interactions with humans.
Ecological modeller; behaviour of pollinating insects (especially bumblebees) in GIS landscapes. Hope to apply ABM methods to model some of the field data we have collected
I have a background in social science and training in modeling coupled human and natural systems, and apply both to advance our understanding of how interactions among cognitive, behavioral, social, and demographic processes influence human adaptation to climate change.
agent-based modeling, cognition
I am a first year PhD student at the Jill Dando Institute for Security and Crime Science at University College London
My research focuses on building a systemic understanding of coupled human-natural systems. In particular, I am interested in understanding how patterns of land-use and land-cover change emerge from human alterations of natural processes and the resulting feedbacks. Study systems of interest include those undergoing agricultural to urban conversion, typically known as urban sprawl, and those in which protective measures, such as wildfire suppression or flood/storm impact controls, can lead to long-term instability.
Dynamic agent- and process-based simulation models are my primary tools for studying human and natural systems, respectively. My past work includes the creation of dynamic, process-based simulation models of the wildland fires along the urban-wildland interface (UWI), and artificial dune construction to protect coastal development along a barrier island coastline. My current research involves the testing, refinement, extension of an economic agent-based model of coupled housing and land markets (CHALMS), and a new project developing a generalized agent-based model of land-use change to explore local human-environmental interactions globally.
Agent Based Modelling of energy consumer’s awareness diffusion. Role of smart metering in energy consumption. Social norm as limiting factor against rebound effects. Role of behavioral changes in energy efficiency.
I am an anthropological archaeologist with broad interests in hunter-gatherers, lithic technology, human evolution, and complex systems theory. I am particularly interested in understanding processes of long term social, evolutionary, and adaptational change among hunter-gatherers, specifically by using approaches that combine archaeological data, ethnographic data, and computational modeling.
Dr. Gravel-Miguel currently works as a Postdoctoral Research Scholar for the Institute of Human Origins at Arizona State University. She does research in Archaeology and focuses on the Upper Paleolithic of Southwest Europe. She currently works on projects ranging from cultural transmission to human-environment interactions in prehistory.
Archaeology, GIS, ABM, social networks, portable art, ornaments, data science