School of Management Science and Engineering, Shandong Technology and Business University (Yantai 264005, P. R. China)
Ph. D. Degree, 09/2009 – 07/2015
School of Economics and Management, Beihang University (P. R. China)
M. A. Degree, 09/2003 – 02/2006
The Institute of Systems Engineering, Dalian University of Technology (P. R. China)
B. A. Degree, 09/1999 – 07/2003
Department of Information and Control Engineering, Zhengzhou University of Light Industry (P. R. China)
Visiting Scholar at GECS – Research Group of Experimental and Computational Sociology (March, 2017 – February, 2018)
Università degli Studi di Brescia (Italy)
Co-supervisor: Professor Flaminio Squazzoni
Summer school in ‘Agent-based modeling for social scientists’ (September 4-8, 2017)
University of Brescia, Italy
Instructors: Flaminio Squazzoni, Simone Gabbriellini, Nicolas Payette, Federico Bianchi
The Santa Fe Institute’s Massive Open Online Course: Introduction to Agent-Based Modeling (Jun 5 – September 8, 2017)
The Santa Fe Institute, Complexity Explore Web: abm.complexityexploer.org
Instructors: Bill Rand
Summer school in ‘Complex systems and management’ (July 2-12, 2012)
National Defense University, P. R. China
Instructors: Xinjun Mao, Yongfang Liu, Dinghua Shi, Qiyue Cheng
Routine dynamics, Agent-based modeling, Computational social/organization science, Industrial systems engineering, etc.
My core research interest is to understand how humans and other living creature perceive and behave; respond and act upon their environment and how this dynamic interplay shapes us into who we are. In recognition of the broad scope of this question I am a strong believer in the need for inter- and multi-disciplinary approaches and have worked at research groups in a wide range of departments and institutions, including university departments of Physics as well as Psychology, a bio-medical research lab, a robotics research laboratory and most recently the RIKEN Brain Science Institute. Though my work has primarily taken the form of computational neuroscience I have also performed psychophysical experiments with healthy human subjects, been involved in neural imaging experiments and contributed towards the development of a humanoid robot.
Based on the philosophy of ‘understanding through creating’ I believe that bio-mimetic and biologically inspired computational and robotic engineering can teach us not only how to build more flexible and robust tools but also how actual living creatures deal with their environment. I am therefore a strong believer in the fertile information exchange between scientific as well as engineering research disciplines.
I am a PhD Candidate in the Biological Anthropology program at the University of Minnesota. My research involves using agent-based models combined with field research to test a broad range of hypotheses in biology. I have created a model, B3GET, which simulates the evolution of virtual organisms to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I also conduct field research to better model the behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in writing agent-based models for both research in and the teaching of subjects including: biology, genetics, evolution, demography, and behavior.
For my dissertation research, I have developed “B3GET,” an agent-based model which simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in body size, variation in aggression, sperm competition, infanticide, and competition over access to food and mates. B3GET calculates each agent’s ‘decision-vectors’ from its diploid chromosomes and current environmental context. These decision-vectors dictate movement, body growth, desire to mate and eat, and other agent actions. Chromosomes are modified during recombination and mutation, resulting in behavioral strategies that evolve over generations. Rather than impose model parameters based on a priori assumptions, I have used an experimental evolution procedure to evolve traits that enabled populations to persist. Seeding a succession of populations with the longest surviving genotype from each run resulted in the evolution of populations that persisted indefinitely. I designed B3GET for my dissertation, but it has an indefinite number of applications for other projects in biology. B3GET helps answer fundamental questions in evolutionary biology by offering users a virtual field site to precisely track the evolution of organismal populations. Researchers can use B3GET to: (1) investigate how populations vary in response to ecological pressures; (2) trace evolutionary histories over indefinite time scales and generations; (3) track an individual for every moment of their life from conception to post-mortem decay; and (4) create virtual analogues of living species, including primates like baboons and chimpanzees, to answer species-specific questions. Users are able to save, edit, and import population and genotype files, offering an array of possibilities for creating controlled biological experiments.
Kenneth D. Aiello is a postdoctoral research scholar with the Global BioSocial Complexity Initiative at ASU. Kenneth’s research contributes to cross disciplinary conversations on how historical developments in biological, social, and cultural knowledge systems are governed by processes that transform the structure, dynamics, and function of complex systems. Applying computational historical analysis and epistemology to question what scientific knowledge is and how we can analyze changes in knowledge, he uses text analysis, social network analysis, and machine learning to measure similarities and differences between the knowledge claims of individual agents and groups. His work builds on how to assess contested knowledge claims and measure the evolution of knowledge across complex systems and multiple dimensions of scale. This approach also engages in dynamic new debates about global and local structures of knowledge shaped by technological innovation within microbiology related to public policy, shrinking resources given to biomedical ideas as opposed to “translation”, and the ethics of scientific discovery. Using interdisciplinary methods for understanding historical content and context rich narratives contributes to understanding new domains and major transitions in science and provides a richer understanding of how knowledge emerges.
Prof. Christian E. Vincenot is by nature an interdisciplinary researcher with broad scientific interests. He majored in Computer Science / Embedded Systems (i.e. IoT) at the Université Louis Pasteur (Strasbourg, France) while working professionally in the field of Computer Networking and Security. He then switched the focus of his work towards Computational Modelling, writing his doctoral dissertation on Hybrid Modelling in Ecology, and was awarded a PhD in Social Informatics by Kyoto University in 2011 under a scholarship by the Japanese Ministry of Research. He subsequently started a parallel line of research in Conservation Biology (esp. human-bat conflicts) under a postdoctoral fellowship of the Japanese Society for the Promotion of Science (JSPS) (2012-2014). This led him to create the Island Bat Research Group (www.batresearch.net), which he is still coordinating to this date. In 2014, he was appointed as the tenured Assistant Professor of the Biosphere Informatics Laboratory at Kyoto University. He also been occupying editorial roles for the journals PLOS ONE, Frontiers in Environmental Science, and Biology. In 2020, he created Ariana Technologies (www.ariana-tech.com), a start-up operating in the field of Data Science/Simulation and IoT for crisis management.
Prof. Vincenot’s main research interests lie in the theoretical development of Hybrid Mechanistic Simulation approaches based on Individual/Agent-Based Modeling and System Dynamics, and in their applications to a broad range of systems, with particular focus on Ecology.
Flaminio Squazzoni is Full Professor of Sociology at the Department of Social and Political Sciences of the University of Milan and director of BEHAVE. He teaches “Sociology” to undergraduate students, “Behavioural Sociology” to master students and “Behavioural Game Theory” to PhD students. Untill November 2018, he has been Associate Professor of Economic Sociology at the Department of Economics and Management of the University of Brescia, where he led the GECS-Research Group on Experimental and Computational Sociology.
He is editor of JASSS-Journal of Artificial Societies and Social Simulation, co-editor of Sociologica -International Journal for Sociological Debate and member of the editorial boards of Research Integrity and Peer Review and Sistemi Intelligenti. He is advisory editor of the Wiley Series in Computational and Quantitative Social Science and the Springer Series in Computational Social Science and member of the advisory board of ING’s ThinkForward Initiative. He is former President of the European Social Simulation Association (Sept 2012/Sept 2016, since 2010 member of the Management Committee) and former Director of the NASP ESLS PhD Programme in Economic Sociology and Labour Studies (2015-2016).
His fields of research are behavioural sociology, economic sociology and sociology of science, with a particular interest on the effect of social norms and institutions on cooperation in decentralised, large-scale social systems. His research has a methodological focus, which lies in the intersection of experimental (lab) and computational (agent-based modelling) research.
I am a computational archaeologist interested in how individuals and groups respond to both large scale processes such as climate change and local processes such as violence and wealth inequality. I am currently a PhD Candidate in the Department of Anthropology at Washington State University.
My dissertation research focuses on experimenting with paleoecological data (e.g., pollen) to assess whether or not different approaches are feasible for paleoclimatic field reconstructions. In addition, I will also use pollen data to generate vegetation (biome) reconstructions. By using tree-ring and pollen data, we can gain a better understanding of the paleoclimate and the spatial distribution of vegetation communities and how those changed over time. These data can be used to better understand changes in demography and how people responded to environmental change.
In Summer 2019, I attended the Santa Fe Institute‘s Complex Systems Summer School, where I got to work in a highly collaborative and interdisciplinary international scientific community. For one of my projects, I got to merry my love of Sci-fi with complexity and agent-based modeling. Sci-fi agent-based modeling is an anthology and we wanted to build a community of collaborators for exploring sci-fi worlds. We also have an Instagram page (@Scifiabm).
Two themes unite my research: a commitment to methodological creativity and innovation as expressed in my work with computational social sciences, and an interest in the political economy of “globalization,” particularly its implications for the ontological claims of international relations theory.
I have demonstrated how the methods of computational social sciences can model bargaining and social choice problems for which traditional game theory has found only indeterminate and multiple equilibria. My June 2008 article in International Studies Quarterly (“Coordination in Large Numbers,” vol. 52, no. 2) illustrates that, contrary to the expectation of collective action theory, large groups may enjoy informational advantages that allow players with incomplete information to solve difficult three-choice coordination games. I extend this analysis in my 2009 paper at the International Studies Association annual convention, in which I apply ideas from evolutionary game theory to model learning processes among players faced with coordination and commitment problems. Currently I am extending this research to include social network theory as a means of modeling explicitly the patterns of interaction in large-n (i.e. greater than two) player coordination and cooperation games. I argue in my paper at the 2009 American Political Science Association annual convention that computational social science—the synthesis of agent-based modeling, social network analysis and evolutionary game theory—empowers scholars to analyze a broad range of previously indeterminate bargaining problems. I also argue this synthesis gives researchers purchase on two of the central debates in international political economy scholarship. By modeling explicitly processes of preference formation, computational social science moves beyond the rational actor model and endogenizes the processes of learning that constructivists have identified as essential to understanding change in the international system. This focus on the micro foundations of international political economy in turn allows researchers to understand how social structural features emerge and constrain actor choices. Computational social science thus allows IPE to formalize and generalize our understandings of mutual constitution and systemic change, an observation that explains the paradoxical interest of constructivists like Ian Lustick and Matthew Hoffmann in the formal methods of computational social science. Currently I am writing a manuscript that develops these ideas and applies them to several challenges of globalization: developing institutions to manage common pool resources; reforming capital adequacy standards for banks; and understanding cascading failures in global networks.
While computational social science increasingly informs my research, I have also contributed to debates about the epistemological claims of computational social science. My chapter with James N. Rosenau in Complexity in World Politics (ed. by Neil E. Harrison, SUNY Press 2006) argues that agent-based modeling suffers from underdeveloped and hidden epistemological and ontological commitments. On a more light-hearted note, my article in PS: Political Science and Politics (“Clocks, Not Dartboards,” vol. 39, no. 3, July 2006) discusses problems with pseudo-random number generators and illustrates how they can surprise unsuspecting teachers and researchers.