I am an anthropological archaeologist with broad interests in hunter-gatherers, lithic technology, human evolution, and complex systems theory. I am particularly interested in understanding processes of long term social, evolutionary, and adaptational change among hunter-gatherers, specifically by using approaches that combine archaeological data, ethnographic data, and computational modeling.
Behavioural aspects of environmental problems: Use of evolutionary approaches to investigate how people react to environmental policy.
Climate-economic Models: Understand how economic agents think and decide about climate change and climate protection
Ecological modeller; behaviour of pollinating insects (especially bumblebees) in GIS landscapes. Hope to apply ABM methods to model some of the field data we have collected
I am a PhD Candidate in the Biological Anthropology program at the University of Minnesota. My research involves using agent-based models combined with field research to test a broad range of hypotheses in biology. I have created a model, B3GET, which simulates the evolution of virtual organisms to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I also conduct field research to better model the behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in writing agent-based models for both research in and the teaching of subjects including: biology, genetics, evolution, demography, and behavior.
For my dissertation research, I have produced “B3GET,” an agent-based model which simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in body size, variation in aggression, sperm competition, infanticide, and competition over access to food and mates. B3GET calculates each agent’s ‘decision-vectors’ from its diploid chromosomes and current environmental context. These decision-vectors dictate movement, body growth, desire to mate and eat, and other agent actions. Chromosomes are modified during recombination and mutation, resulting in behavioral strategies that evolve over generations. Rather than impose model parameters based on a priori assumptions, I have used an experimental evolution procedure to evolve traits that enabled populations to persist. Seeding a succession of populations with the longest surviving genotype from each run resulted in the evolution of populations that persisted indefinitely. I designed B3GET for my dissertation, but it has an indefinite number of applications for other projects in biology. B3GET helps answer fundamental questions in evolutionary biology by offering users a virtual field site to precisely track the evolution of organismal populations. Researchers can use B3GET to: (1) investigate how populations vary in response to ecological pressures; (2) trace evolutionary histories over indefinite time scales and generations; (3) track an individual for every moment of their life from conception to post-mortem decay; and (4) create virtual analogues of living species, including primates like baboons and chimpanzees, to answer species-specific questions. Users are able to save, edit, and import population and genotype files, offering an array of possibilities for creating controlled biological experiments.
Adapting Agents on Evolving Networks: An evolutionary game theory approach
Professor of Shibaura Institute of Technology
Computational social science
especially, evolutionary simulation of a society
My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.
Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.
Primate evolutionary biologist and geneticist at the University of Texas at Austin
I conduct long-term behavioral and ecological field research on several species in the primate community of Amazonian Ecuador to investigate the ways in which ecological conditions (such as the abundance and distribution of food resources) and the strategies of conspecifics together shape primate behavior and social relationships and ultimately determine the kinds of societies we see primates living in. This is a crucial and central focus in evolutionary anthropology, as understanding the ways in which behavior and social systems are shaped by environmental pressures is a fundamental part of the discipline.
I complement my field studies with molecular genetic laboratory work and agent-based simulation modeling in order to address issues that are typically difficult to explore through observational studies alone, including questions about dispersal behavior, gene flow, mating patterns, population structure, and the fitness consequences of individual behavior. In collaboration with colleagues, I have also started using molecular techniques to investigate a number of broader questions concerning the evolutionary history, social systems, and ecological roles of various New World primates.