My current interests include: agent-based modeling, simulating social complexity, land use, dynamic networks, social and cultural anthropology, HIV transmission dynamics, socio-political conflicts and social movements
My research interests fall at the intersection of Middle East area studies and political sociology. I am interested in the interaction between regime repression and contentious mobilization in (mostly Arab) authoritarian regimes.
Interested in numerical models and new conceptual ideas, applications from industry to medicine.
I focus on numerical modeling of mechanics of solid materials and cell mechanics. The models that I developed so far address granular matters, bio-fluids, cellular tissues, and individual cells.
I further develop Agent-based Models, which are methods to predict collective behavior from individual dynamics controlled by rules or differential equations. Examples: tumor growth, swarms, crowd movement.
The methods I used are Particle-based methods which offer great flexibility within physical modeling, and can operate in a large range of scales, from atomistic scales (e.g. Molecular Dynamics) to continuum approaches (e.g. Smoothed Particle Hydrodynamics).
I am a PhD Candidate in the Biological Anthropology program at the University of Minnesota. My research involves using agent-based models combined with field research to test a broad range of hypotheses in biology. I have created a model, B3GET, which simulates the evolution of virtual organisms to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I also conduct field research to better model the behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in writing agent-based models for both research in and the teaching of subjects including: biology, genetics, evolution, demography, and behavior.
For my dissertation research, I have produced “B3GET,” an agent-based model which simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in body size, variation in aggression, sperm competition, infanticide, and competition over access to food and mates. B3GET calculates each agent’s ‘decision-vectors’ from its diploid chromosomes and current environmental context. These decision-vectors dictate movement, body growth, desire to mate and eat, and other agent actions. Chromosomes are modified during recombination and mutation, resulting in behavioral strategies that evolve over generations. Rather than impose model parameters based on a priori assumptions, I have used an experimental evolution procedure to evolve traits that enabled populations to persist. Seeding a succession of populations with the longest surviving genotype from each run resulted in the evolution of populations that persisted indefinitely. I designed B3GET for my dissertation, but it has an indefinite number of applications for other projects in biology. B3GET helps answer fundamental questions in evolutionary biology by offering users a virtual field site to precisely track the evolution of organismal populations. Researchers can use B3GET to: (1) investigate how populations vary in response to ecological pressures; (2) trace evolutionary histories over indefinite time scales and generations; (3) track an individual for every moment of their life from conception to post-mortem decay; and (4) create virtual analogues of living species, including primates like baboons and chimpanzees, to answer species-specific questions. Users are able to save, edit, and import population and genotype files, offering an array of possibilities for creating controlled biological experiments.