PhD student in economics
Agent Based Modelling for spatial systems
I´m a full Professor at Chemistry and Engineering School at the Universidad Autónoma de Baja California in Mexico. I teach computer sciences and software engineering in graduate and undergraduate academic programs.
I received my BSc, MSc, and PhD from the University of Nottingham. My PhD focuses on the Agent-Based Modelling and Simulation (ABMS) of Public Goods Game (PGG) in Economics. In my thesis, a development framework was developed using software-engineering methods to provide a structured approach to the development process of agent-based social simulations. Also as a case study, the framework was used to design and implement a simulation of PGG in the continuous-time setting which is rarely considered in Economics.
In 2017, I joined international, inter-disciplinary project CASCADE (Calibrated Agent Simulations for Combined Analysis of Drinking Etiologies) to further pursue my research interest in strategic modelling and simulation of human-centred complex systems. CASCADE, funded by the US National Institutes of Health (NIH), aims to develop agent-based models and systems-based models of the UK and US populations for the sequential and linked purposes of testing theories of alcohol use behaviors, predicting population alcohol use patterns, predicting population-level alcohol outcomes and evaluating the impacts of policy interventions on alcohol use patterns and harmful outcomes.
I am currently completing a PhD on information sharing for natural resources management. Research is based on case studies on oyster farming, in the Thau Basin, France and in New South Wales, Australia
I am broadly interested in using Agent-based Modelling, Microsimulation, Geosimulation or a hybrid of these approaches as methodology to investigate complex dynamics of systems in various domains. I am also interested in exploring the potential of simulation models as decision support and policy-informing tools.
I develop simulation tools for generating what-if scenarios for decision making. I predominantly use Agent-Based Modelling (ABM) technique as most of my simulations model complex systems. In some cases, I have extended existing tools with modifications to model the given system. Although the tools are meant for research purposes, I have followed industry friendly delivery mechanisms, such as unit-tests, autmated builds and delivery on cloud platforms.
Muaz is a Senior Member of the IEEE and has more than 15 years of professional, teaching and research experience. Muaz has been working on Communication Systems and Networks since 1995. His BS project in 1995 was on the development of a Cordless Local Area Network. In 1996, his postgraduate project was on Wireless Connectivity of devices to Computers. In addition to his expertise as an Communications engineer, his areas of research interest are in the development of agent-based and complex network-based models of Complex Adaptive Systems. He has worked on diverse case studies ranging from Complex Communication Networks, Biological Networks, Social Networks, Ecological system modeling, Research and Scientometric modeling and simulation etc. He has also worked on designing and developing embedded systems, distributed computing, multiagent and service-oriented architectures.
My research aims to explore the potential of network science for the archaeological discipline. In my review work I confront the use of network-based methods in the archaeological discipline with their use in other disciplines, especially sociology and physics. In my archaeological work I aim to develop and apply network science techniques that show particular potential for archaeology. This is done through a number of archaeological case-studies: archaeological citation networks, visibility networks in Iron Age and Roman southern Spain, and tableware distribution in the Roman Eastern Mediterranean.
Without Central Control is self organization possible?
Considering the seemingly preplanned, densely aggregated communities of the prehistoric Puebloan Southwest, is it possible that without centralized authority (control), that patches of low-density communities dispersed in a bounded landscape could quickly self-organize and construct preplanned, highly organized, prehistoric villages/towns?