I am a computational archaeologist interested in how individuals and groups respond to both large scale processes such as climate change and local processes such as violence and wealth inequality. I am currently a PhD Candidate in the Department of Anthropology at Washington State University.
My dissertation research focuses on experimenting with paleoecological data (e.g., pollen) to assess whether or not different approaches are feasible for paleoclimatic field reconstructions. In addition, I will also use pollen data to generate vegetation (biome) reconstructions. By using tree-ring and pollen data, we can gain a better understanding of the paleoclimate and the spatial distribution of vegetation communities and how those changed over time. These data can be used to better understand changes in demography and how people responded to environmental change.
In Summer 2019, I attend the Santa Fe Institute‘s Complex Systems Summer School, where where I got to work in a highly collaborative and interdisciplinary international scientific community. For one of my projects, I got to merry my love of Sci-fi with complexity and agent-based modeling. Sci-fi agent-based modeling is an anthology and we wanted to build a community of collaborators. We also have an Instagram page (@Scifiabm).
Integrating social and natural science to study coupled human-natural systems, and particularly the interactions of society with the physical environment under conditions of environmental stress.
Isaac IT Ullah, PhD, (Arizona State University 2013) Dr. Ullah is a computational archaeologist who employs GIS and simulation modeling to understand the long-term dynamics of humans and the Earth System. Dr. Ullah is particularly interested in the social and environmental changes surrounding the advent of farming and animal husbandry. His focus is on Mediterranean and other semi-arid landscapes, and he conducts fieldwork in Jordan, Italy, and Kazakhstan. His field work includes survey for and excavation of early agricultural sites as well as geoarchaeological analyses of anthropogenic landscapes. His specialties include landscape evolution, complex adaptive systems science, computational methods, geospatial analysis, and imagery analysis.
Computational Archaeology, Food Production, Forager-Farmer transition, Neolithic, Agro-pastoralism, Erosion Modeling, Anthropogenic Landscapes, Geoarchaeology, Modeling and Simulation, GIS, Imagery Analysis, ABM, Mediterranean
I have a backround in computer science, worked in natural resource management, and ended up with a PhD in Sustainability Sciences!
My interests are to explore aspects of sustainability, resilience, and adaptive management in social-ecological systems using agent-based models and other simulation models.
PhD student in the Agent Systems Research Group of the Department of Artificial Intelligence at the VU University Amsterdam. Current research focuses on Modeling Human Behavior and exploring Serious Games interactions with humans.
As publically funded science has become increasingly complex, the policy and management literature has begun to focus more attention on how science is structured and organized. My research interests reside at the nexus of science and technology policy, organizational theory, and complexity theory—I am interested in how the management and organization of S&T research influences the implementation of policies and the emergence of organizational strategies and innovation. Although my research involves the use of multiple qualitative and quantitative methods, I rely heavily on agent based modeling and system dynamics approaches in addressing my research questions.
Assistant Proffesor at the Institute of Socio-Economic Geography, Adam Mickiewicz University, Poland