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Archaeological Simulation of Social Interactions, mainly between hunter gatherers societies.
Innovation Networks, University-Industry Links, Management and Policy for Technologies in Emerging Economies (Brazil), Agent-based Simulation.
Modeling, companion modeling, role playing games, serious games, multi-agent systems, agent-oriented simulation, complex systems, water management, artificial intelligence
Graduate studies in mathematical behavioral sciences, with focus on developing cognitively plausible agent models for simulation of economic problems.
My main research interests are agent-based modeling, simulation of social complexity, computational social choice, distributed systems and applied artificial intelligence.
My primary research interest is in developing spatial computer models of social phenomena and my focus, in particular, has been on crime simulation.
My research is focused on autonomous agents and multiagent systems. Specifically: Trust and reputation models, cognitive architectures, cognitive models and social simulation.
Mathematical modeling and simulation in social sciences, biology, physics, and signal processing.
GIS enthusiast and ABM practitioner
Urban Mobility
Machine Learning
Social Network Analysis
Crime Simulation
Research Assistant Professor at the Virginia Modeling, Analysis and Simulation Center at Old Dominion University. I work in the Storymodelers research group at VMASC where we use computational modeling approaches to try to understand complex social issues. Our main project is currently focused on modeling the dynamics of how host communities respond to the rapid influx of forced migrants.
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