publons.com/researcher/2900535/juan-moises-de-la-serna | orcid.org/0000-0002-8401-8018 |PhD in Psychology US.es and Master in Neuroscience and Behavioral Biology UPO.es |Part Time Online Adjunct Faculty UNIR.net |The most read author in Spain in 2020|Expert in Quality Agency for Higher Education of Latvia AIKA.LV |Nowadays, my research focuses on Potential Factors Influencing COVID-19 and Short- & Long-Term Psychological and Neurological complications after SARS-CoV-2 infection in humans
Social change with COVID-19
My field of interests concerns two axes:
First, epistemology of computational modeling and simulation of complex systems. I am particularly interested in a sociological inquiry about social implication of knowledge derived from complex systems’ study.
Second, assessing the possibilities and limits of studying social complexity with complex systems tools, particularly, agent-based modeling and simulation.
PhD Student, Computational Social Science
Department of Computational and Data Sciences
George Mason University
Fairfax, VA, USA
I use ABM to study organizations, leadership, employee behavior and performance, and the social/psychological theories addressing workplace behavior and outcomes.
I have also used ABM to explore mass violence, active shooters, and mass shootings, including the spread of mass violence and its antecedents.
My interests are focused on the development of new methodologies capable of exploring the complex relations between time, space and human behavior. Simulation, game theory and spatial analysis are some of the techniques that I use to explore different research questions, from the relation between environment and culture to the evolution of warfare.
I’m also the project manager of Pandora, an open-source ABM platform specifically designed for executing large scale simulations in High-Performance Computing environments.
My interests is always on the dynamic interactions of human and their habitat (nature/built environment, etc.). At the moment my researches focus on the political-ecology analysis of human-nature interactions and social-ecological systems analysis. I am interested in using Agent-Based Model to support my works. I have been using ABM for quite some years, although not putting too much focus on it at the moment.
I have developed several agent-based and cellular automata applications combining agent-based modelling, geographical information systems and visualisation to understand the complex mechanisms of decision making in land use change and environmental stewardship in order to analyse:
• the role of pastoral agriculture in regional development,
• the tradeoffs between land use intensification and water quality,
• the adoption of land-based climate change mitigation practices, and
• the incorporation of cultural values into spatial futures or scenario modelling.
Social scientist based in Milan, Italy. Post-doctoral researcher in Sociology at the Department of Social and Political Sciences of the University of Milan (Italy), member of the Behave Lab. Adjunct professor of Social Network Analysis at the Graduate School in Social and Political Sciences of the University of Milan.
Christophe Le Page currently works at the Centre de Coopération Internationale en Recherche Agronomique pour le Développement (CIRAD). Christophe does research on participatory modelling of the interactions between agriculture and the environment, focusing more specifically on the relationships among stakeholders about the management of natural renewable resources. Christophe is designing and using interactive agent-based simulation and role-playing games. He is an active member of the Companion Modelling research group.
Agent-based simulations and role-playing games in the field of renewable resource management.
Dissertation: Narrative Generation for Agent-Based Models
Abstract: This dissertation proposes a four-level framework for thinking about having agent-based models (ABM) generate narrative describing their behavior, and then provides examples of models that generate narrative at each of those levels. In addition, “interesting” agents are identified in order to direct the attention of researchers to the narratives most likely to be worth spending their time reviewing. The focus is on developing techniques for generating narrative based on agent actions and behavior, on techniques for generating narrative describing aggregate model behavior, and on techniques for identifying “interesting” agents. Examples of each of these techniques are provided in two different ABMs, Zero-Intelligence Traders (Gode & Sunder, 1993, 1997) and Sugarscape (Epstein & Axtell, 1996).
My research focuses pn the intersection between game theory, social networks, and multi-agent simulations. The objectives of this scientific endeavor are to inform policy makers, generate new technological applications, and bring new insight into human and non-human social behavior. My research focus is on the transformation of cultural conventions, such as signaling and lexical forms, and on many cell models models of stem cell derived clonal colony.
Because the models I analyze are formally defined using game theory and network theory, I am able to approach them with different methods that range from stochastic process analysis to multi-agent simulations.