Computational Model Library

Displaying 10 of 16 results transitions clear

We introduce a model of prediction markets that uses opinion dynamics as its underlying mechanism for price formation. We base the opinion dynamics on the Deffuant model of bounded rationality. We have used this model to show that price formation in prediction markets can be robustly explained by opinion dynamics, and that the model can also explain phase transitions depending on just two parameters.

A model of the emergence of intersectional life course inequalities through transitions in the workplace. It explores LGBTQ citizens’ career outcomes and trajectories in relation to several mediating factors: (i) workplace discrimination; (ii) social capital; (iii) policy interventions (i.e., workplace equality, diversity, and inclusion policies); (iv) and LGBTQ employees’ behaviours in response to discrimination (i.e., moving workplaces and/or different strategies for managing the visibility of their identity).

Transitions between homophilic and heterophilic modes of cooperation

Genki Ichinose | Published Sunday, June 14, 2015 | Last modified Sunday, November 14, 2021

In our model, individual agents are distributed over a two-dimensional square lattice. The agents play the prisoner’s dilemma game with their neighbors, imitate the highest strategy, and then migrate to empty sites based on their tag preference.

TERRoir level Organic matter Interactions and Recycling model

Myriam Grillot | Published Wednesday, April 19, 2017 | Last modified Wednesday, June 17, 2020

The TERROIR agent-based model was built for the multi-level analysis of biomass and nutrient flows within agro-sylvo-pastoral villages in West Africa. It explicitly takes into account both human organization and spatial extension of such flows.

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

Food supply chain innovations under public pressure

Tim Verwaart Wil Hennen Jan Buurma | Published Friday, April 15, 2016 | Last modified Tuesday, November 27, 2018

Aroused public opinion has led to public debates on social responsibility issues in food supply chains. This model based op opinion dynamics and the linkages between involved actors simulates the public debate leading to the transitions.

ACT: Agent-based model of Critical Transitions

Oscar Kraan Steven Dalderop Gert Jan Kramer Igor Nikolic | Published Wednesday, October 18, 2017 | Last modified Monday, August 27, 2018

ACT is an ABM based on an existing conceptualisation of the concept of critical transitions applied to the energy transition. With the model we departed from the mean-field approach simulated relevant actor behaviour in the energy transition.

Multistate modeling extended by behavioral rules

Anna Klabunde Sabine Zinn Frans Willekens Matthias Leuchter | Published Wednesday, August 03, 2016 | Last modified Tuesday, March 13, 2018

Toolkit to specify demographic multistate model with a behavioural element linking intentions to behaviour

Niche Protect Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

One of four extensions to the standard Adder model that replicates the various interventions typically associated with transition experiments.

Product Diffusion Model in an Advance Selling Strategy

Peng Shao | Published Tuesday, March 15, 2016 | Last modified Tuesday, March 15, 2016

the model can be used to describe the product diffusion in an Advance Selling Strategy. this model takes into account the consumers product adoption, and describe consumer’s online behavior based on four states.

Displaying 10 of 16 results transitions clear

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