CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)
A system that receives from an agent-based social simulation the agent’s emotional data, their emotional-related data such as motivations and beliefs, as well as their location, and visualizes of all this information in a two dimensional map of the geographic region the agents inhabit as well as on graphs along the time dimension.
This paper builds on a basic ABM for a revolution and adds a combination of behaviors to its agents such as military benefits, citizen’s grievances, geographic vision, empathy, personality type and media impact.
Ants in the genus Temnothorax use tandem runs (rather than pheromone trails) to recruit to food sources. This model explores the collective consequences of this linear recruitment (as opposed to highly nonlinear pheromone trails).
This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).
The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
the model can be used to describe the product diffusion in an Advance Selling Strategy. this model takes into account the consumers product adoption, and describe consumer’s online behavior based on four states.
The dynamic agent based model of system which turn out the self-adjusting system, are considered in this text.