Computational Model Library

Multistate modeling extended by behavioral rules

Anna Klabunde Sabine Zinn Frans Willekens Matthias Leuchter | Published Wed Aug 3 20:19:13 2016 | Last modified Tue Mar 13 08:44:24 2018

Toolkit to specify demographic multistate model with a behavioural element linking intentions to behaviour

Extended Flache and Mas (2008)

Hadi Aliahmadi | Published Wed Aug 16 22:32:04 2017 | Last modified Mon Feb 26 20:03:46 2018

We extend the Flache-Mäs model to incorporate the location and dyadic communication regime of the agents in the opinion formation process. We make spatially proximate agents more likely to interact with each other in a pairwise communication regime.

DiDIY Factory

Ruth Meyer | Published Tue Feb 20 14:19:44 2018

The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.

DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.

A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.

Lewis' Signaling Chains

Giorgio Gosti | Published Wed Jan 14 14:39:14 2015 | Last modified Fri Apr 3 15:01:29 2015

Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.

CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.

CRESY-II

Cara Kahl | Published Fri Jul 8 16:08:03 2011 | Last modified Mon Aug 4 07:31:27 2014

CREativity from a SYstems perspective, Model II.

The simulation model LAMDA investigates the influences of varying cognitive abilities of the decision maker on the truth-inducing effect of the Groves mechanism. Bounded rationality concepts are represented by information states and learning models.

This is an agent-based model of the implementation of the self-enforcing agreement in cooperative teams.

Nice Musical Chairs

Andreas Angourakis | Published Fri Feb 5 17:23:29 2016 | Last modified Fri Nov 17 10:20:29 2017

The Nice Musical Chairs (NMC) model represent the competition for space between groups of stakeholders of farming and herding activities in the arid Afro-Eurasia.

A first version of a model that describes how coalitions are formed during open, networked innovation

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