Computational Model Library

Behavioural parallel trading systems

Marcin Czupryna | Published Fri Jun 26 18:06:54 2020

This model simulates the behaviour of the agents in 3 wine markets parallel trading systems: Liv-ex, Auctions and additionally OTC market (finally not used). Behavioural aspects (impatience) is additionally modeled. This is an extention of parallel trading systems model with technical trading (momentum and contrarian) and noise trading.

Parallel trading systems

Marcin Czupryna | Published Fri Jun 26 18:01:25 2020

The model simulates agents behaviour in wine market parallel trading systems: auctions, OTC and Liv-ex. Models are written in JAVA and use MASON framework. To run a simulation download source files with additional src folder with sobol.csv file. In WineSimulation.java set RESULTS_FOLDER parameter. Uses following external libraries mason19..jar, opencsv.jar, commons-lang3-3.5.jar and commons-math3-3.6.1.jar.

Peer reviewed FishMob: Interactions between fisher mobility and spatial resource heterogeneity

Emilie Lindkvist | Published Wed Oct 16 09:17:30 2019 | Last modified Tue Jun 23 17:06:15 2020

Migration or other long-distance movement into other regions is a common strategy of fishers and fishworkers living and working on the coast to adapt to environmental change. This model attempts to understand the general dynamics of fisher mobility for over larger spatial scales. The model can be used for investigating the complex interplay that exists between mobility and fish stock heterogeneity across regions, and the associated outcomes of mobility at the system level.

The model design informed by the example of small-scale fisheries in the Gulf of California, Mexico but implements theoretical and stylized facts and can as such be used for different archetypical cases. Our methodological approach for designing the model aims to account for the complex causation, emergence and interdependencies in small-scale fisheries to explain the phenomenon of sequential overexploitation, i.e., overexploiting one resource after another. The model is intended to be used as a virtual laboratory to investigate when and how different levels of mobile fishers affect exploitation patterns of fisheries resources.

Urban greenery such as vertical greenery systems (VGS) can effectively absorb air pollutants emitted by different agents, such as vehicles and manufacturing enterprises. The main challenge is how to protect socially important objects, such as kindergartens, from the influence if air pollution with the minimum of expenditure. There is proposed the hybrid individual- and particle-based model of interactions between vertical greenery systems and air pollutants to identify optimal locations of tree clusters and high-rise buildings where horizontal greenery systems and VGS should be implemented, respectively. The model is implemented in the AnyLogic simulation tool.

In this agent-based model, agents decide to adopt a new product according to a utility function that depends on two kinds of social influences. First, there is a local influence exerted on an agent by her closest neighbors that have already adopted, and also by herself if she feels the product suits her personal needs. Second, there is a global influence which leads agents to adopt when they become aware of emerging trends happening in the system. For this, we endow agents with a reflexive capacity that allows them to recognize a trend, even if they can not perceive a significant change in their neighborhood.

Results reveal the appearance of slowdown periods along the adoption rate curve, in contrast with the classic stylized bell-shaped behavior. Results also show that network structure plays an important role in the effect of reflexivity: while some structures (e.g., scale-free networks) may amplify it, others (e.g., small-world structure) weaken such an effect.

Inquisitiveness in ad hoc teams

Davide Secchi | Published Sun Oct 18 22:09:14 2015 | Last modified Thu Jun 11 19:53:09 2020

This model builds on inquisitiveness as a key individual disposition to expand the bounds of their rationality. It represents a system where teams are formed around problems and inquisitive agents integrate competencies to find ‘emergent’ solutions.

IOP 2.1.2 is an agent-based simulation model designed to explore the relations between (1) employees, (2) tasks and (3) resources in an organizational setting. By comparing alternative cognitive strategies in the use of resources, employees face increasingly demanding waves of tasks that derive by challenges the organization face to adapt to a turbulent environment. The assumption tested by this model is that a successful organizational adaptation, called plastic, is necessarily tied to how employees handle pressure coming from existing and new tasks. By comparing alternative cognitive strategies, connected to ‘docility’ (Simon, 1993; Secchi, 2011) and ‘extended’ cognition (Clark, 2003, Secchi & Cowley, 2018), IOP 2.1.2 is an attempt to indicate which strategy is most suitable and under which scenario.

The PRIF Model

Davide Secchi | Published Fri Nov 8 13:45:51 2019

This model takes into consideration Peer Reviewing under the influence of Impact Factor (PRIF) and it has the purpose to explore whether the infamous metric affects assessment of papers under review. The idea is to consider to types of reviewers, those who are agnostic towards IF (IU1) and those that believe that it is a measure of journal (and article) quality (IU2). This perception is somehow reflected in the evaluation, because the perceived scientific value of a paper becomes a function of the journal in which an article has been submitted. Various mechanisms to update reviewer preferences are also implemented.

This model simulates a group of farmers that have encounters with individuals of a wildlife population. Each farmer owns a set of cells that represent their farm. Each farmer must decide what cells inside their farm will be used to produce an agricultural good that is self in an external market at a given price. The farmer must decide to protect the farm from potential encounters with individuals of the wildlife population. This decision in the model is called “fencing”. Each time that a cell is fenced, the chances of a wildlife individual to move to that cell is reduced. Each encounter reduces the productive outcome obtained of the affected cell. Farmers, therefore, can reduce the risk of encounters by exclusion. The decision of excluding wildlife is made considering the perception of risk of encounters. In the model, the perception of risk is subjective, as it depends on past encounters and on the perception of risk from other farmers in the community. The community of farmers passes information about this risk perception through a social network. The user (observer) of the model can control the importance of the social network on the individual perception of risk.

Peer reviewed Emergence of Organizations out of Garbage Can Dynamics

Guido Fioretti | Published Mon Apr 20 22:44:34 2020 | Last modified Sun Apr 26 12:54:56 2020

The Garbage Can Model of Organizational Choice (GCM) is a fundamental model of organizational decision-making originally propossed by J.D. Cohen, J.G. March and J.P. Olsen in 1972. In their model, decisions are made out of random meetings of decision-makers, opportunities, solutions and problems within an organization.
With this model, these very same agents are supposed to meet in society at large where they make decisions according to GCM rules. Furthermore, under certain additional conditions decision-makers, opportunities, solutions and problems form stable organizations. In this artificial ecology organizations are born, grow and eventually vanish with time.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.