Computational Model Library

TRUE GRASP

Marco Braasch Luis García-Barrios | Published Tue Apr 3 16:00:30 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Lewis' Signaling Chains

Giorgio Gosti | Published Wed Jan 14 14:39:14 2015 | Last modified Fri Apr 3 15:01:29 2015

Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.

The ABM looks at how the performance of Water Service Delivery is affected by the relation between management practices and integrity in terms of transparency, accountability and participation

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

Effect of communication in irrigation games

Marco Janssen Jacopo Baggio | Published Wed Jan 14 04:08:32 2015 | Last modified Wed Aug 9 01:28:22 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

This is an agent-based model of the implementation of the self-enforcing agreement in cooperative teams.

Evolution of cooperation with strangers

Marco Janssen | Published Fri Oct 15 20:05:27 2010 | Last modified Wed Nov 13 23:46:20 2013

The model is used to study the conditions under which agents will cooperate in one-shot two-player Prisoner’s Dilemma games if they are able to withdraw from playing the game and can learn to recogniz

Evolution of Conditional Cooperation

Marco Janssen Miles Manning Oyita Udiani | Published Thu Aug 1 04:03:07 2013 | Last modified Fri Dec 6 05:35:19 2013

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

MASTOC - A Multi-Agent System of the Tragedy Of The Commons

Julia Schindler | Published Tue Nov 30 13:39:32 2010 | Last modified Sat Apr 27 20:18:40 2013

MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.

Variations on the Ethnocentrism Model of Hammond and Axelrod

Fredrik Jansson | Published Sat Nov 10 16:44:28 2012 | Last modified Sat Apr 27 20:18:53 2013

Agents co-operate or defect towards other agents in a prisoner’s dilemma, with strategy choice depending on whether agents share tags or are kin in different social structures.

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