Computational Model Library

06 EiLab V1.36 – Entropic Index Laboratory

Garvin Boyle | Published Sat Jan 31 15:44:18 2015 | Last modified Fri Apr 14 21:29:47 2017

EiLab explores the role of entropy in simple economic models. EiLab is one of several models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, and CmLab.

Local soy value chains in northern Ghana

Tim Verwaart | Published Thu Aug 29 17:54:49 2019

The purpose of the simulation is to evaluate alternative interventions by a value chain development program, aiming to improve rural livelihood and food and nutrition security. In northern Ghana, where distrust between the partners can be a problem in the functioning of value chains, the program supports the incorporation of smallholder farmers in soy clusters or agriculture APEX organization (farmers’ co-operatives) with a fair business environment. The goal is to to include the smallholder farmers in a strong value chain and reduce distrust.

Peer reviewed Collectivities

Nigel Gilbert | Published Tue Apr 9 16:16:43 2019 | Last modified Thu Aug 22 21:30:49 2019

The model that simulates the dynamic creation and maintenance of knowledge-based formations such as communities of scientists, fashion movements, and subcultures. The model’s environment is a spatial one, representing not geographical space, but a “knowledge space” in which each point is a different collection of knowledge elements. Agents moving through this space represent people’s differing and changing knowledge and beliefs. The agents have only very simple behaviors: If they are “lonely,” that is, far from a local concentration of agents, they move toward the crowd; if they are crowded, they move away.

Running the model shows that the initial uniform random distribution of agents separates into “clumps,” in which some agents are central and others are distributed around them. The central agents are crowded, and so move. In doing so, they shift the centroid of the clump slightly and may make other agents either crowded or lonely, and they too will move. Thus, the clump of agents, although remaining together for long durations (as measured in time steps), drifts across the view. Lonely agents move toward the clump, sometimes joining it and sometimes continuing to trail behind it. The clumps never merge.

The model is written in NetLogo (v6). It is used as a demonstration of agent-based modelling in Gilbert, N. (2008) Agent-Based Models (Quantitative Applications in the Social Sciences). Sage Publications, Inc. and described in detail in Gilbert, N. (2007) “A generic model of collectivities,” Cybernetics and Systems. European Meeting on Cybernetic Science and Systems Research, 38(7), pp. 695–706.

Peer reviewed Organizational behavior in the hierarchy model

Smarzhevskiy Ivan | Published Tue Jun 18 10:33:33 2019 | Last modified Wed Jul 31 09:27:47 2019

In a two-level hierarchical structure (consisting of the positions of managers and operators), persons holding these positions have a certain performance and the value of their own (personal perception in this, simplified, version of the model) perception of each other. The value of the perception of each other by agents is defined as a random variable that has a normal distribution (distribution parameters are set by the control elements of the interface).
In the world of the model, which is the space of perceptions, agents implement two strategies: rapprochement with agents that perceive positively and distance from agents that perceive negatively (both can be implemented, one of these strategies, or neither, the other strategy, which makes the agent stationary). Strategies are implemented in relation to those agents that are in the radius of perception (PerRadius).
The manager (Head) forms a team of agents. The performance of the group (the sum of the individual productivities of subordinates, weighted by the distance from the leader) varies depending on the position of the agents in space and the values of their individual productivities. Individual productivities, in the current version of the model, are set as a random variable distributed evenly on a numerical segment from 0 to 100. The manager forms the team 1) from agents that are in (organizational) radius (Op_Radius), 2) among agents that the manager perceives positively and / or negatively (both can be implemented, one of the specified rules, or neither, which means the refusal of the command formation).
Agents can (with a certain probability, given by the variable PrbltyOfDecisn%), in case of a negative perception of the manager, leave his group permanently.
It is possible in the model to change on the fly radii values, update the perception value across the entire population and the perception of an individual agent by its neighbors within the perception radius, and the probability values for a subordinate to make a decision about leaving the group.
You can also change the set of strategies for moving agents and strategies for recruiting a team manager. It is possible to add a randomness factor to the movement of agents (Stoch_Motion_Speed, the default is set to 0, that is, there are no random movements).

Peer reviewed Garbage can model Excel reconstruction

Smarzhevskiy Ivan | Published Tue Aug 19 16:33:42 2014 | Last modified Tue Jul 30 06:39:54 2019

Reconstruction of the original code M. Cohen, J. March, and J. Olsen garbage can model, realized by means of Microsoft Office Excel 2010

This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.

Peer reviewed Least cost path mobility

Claudine Gravel-Miguel Colin Wren | Published Sat Sep 2 21:50:29 2017 | Last modified Thu May 30 23:20:23 2019

This model aims to mimic human movement on a realistic topographical surface. The agent does not have a perfect knowledge of the whole surface, but rather evaluates the best path locally, at each step, thus mimicking imperfect human behavior.

Sorghum supply development in Meru County, Kenya

Tim Verwaart Coen Van Wagenberg | Published Wed Sep 6 09:26:58 2017 | Last modified Thu May 30 06:42:46 2019

Trust between farmers and processors is a key factor in developing stable supply chains including “bottom of the pyramid”, small-scale farmers. This simulation studies a case with 10000 farmers.

MERCURY extension: population

Tom Brughmans | Published Thu May 23 06:28:44 2019

This model is an extended version of the original MERCURY model ( ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.

Experiments performed with this population extension and substantive interpretations derived from them are published in:

Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.

Individual bias and organizational objectivity

Bo Xu | Published Mon Apr 15 08:22:32 2013 | Last modified Mon Apr 8 20:43:28 2019

This model introduces individual bias to the model of exploration and exploitation, simulates knowledge diffusion within organizations, aiming to investigate the effect of individual bias and other related factors on organizational objectivity.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.