Computational Model Library

ACT: Agent-based model of Critical Transitions

Oscar Kraan Steven Dalderop Gert Jan Kramer Igor Nikolic | Published Wed Oct 18 14:20:29 2017 | Last modified Mon Aug 27 13:51:30 2018

ACT is an ABM based on an existing conceptualisation of the concept of critical transitions applied to the energy transition. With the model we departed from the mean-field approach simulated relevant actor behaviour in the energy transition.

Peer reviewed The emergence of tag-mediated altruism in structured societies

Shade Shutters David Hales | Published Tue Jan 20 21:36:12 2015 | Last modified Mon Jun 1 20:13:51 2015

This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.

The largely dominant meritocratic paradigm of highly competitive Western cultures is rooted on the belief that success is due mainly, if not exclusively, to personal qualities such as talent, intelligence, skills, smartness, efforts, willfulness, hard work or risk taking. Sometimes, we are willing to admit that a certain degree of luck could also play a role in achieving significant material success. But, as a matter of fact, it is rather common to underestimate the importance of external forces in individual successful stories. It is very well known that intelligence (or, more in general, talent and personal qualities) exhibits a Gaussian distribution among the population, whereas the distribution of wealth - often considered a proxy of success - follows typically a power law (Pareto law), with a large majority of poor people and a very small number of billionaires. Such a discrepancy between a Normal distribution of inputs, with a typical scale (the average talent or intelligence), and the scale invariant distribution of outputs, suggests that some hidden ingredient is at work behind the scenes. In a recent paper, with the help of this very simple agent-based model realized with NetLogo, we suggest that such an ingredient is just randomness. In particular, we show that, if it is true that some degree of talent is necessary to be successful in life, almost never the most talented people reach the highest peaks of success, being overtaken by mediocre but sensibly luckier individuals. As to our knowledge, this counterintuitive result - although implicitly suggested between the lines in a vast literature - is quantified here for the first time. It sheds new light on the effectiveness of assessing merit on the basis of the reached level of success and underlines the risks of distributing excessive honors or resources to people who, at the end of the day, could have been simply luckier than others. With the help of this model, several policy hypotheses are also addressed and compared to show the most efficient strategies for public funding of research in order to improve meritocracy, diversity and innovation.

Group assortment with preference rankings

Fredrik Jansson | Published Thu Jul 14 17:42:03 2016 | Last modified Mon Apr 9 09:21:34 2018

This model uses preference rankings w.r.t. ethnic group compositions (e.g. at companies) and assigns ethnic agents to groups based on their rankings.


Marco Braasch Luis García-Barrios | Published Tue Apr 3 16:00:30 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Growing Unpopular Norms. A Network-Situated ABM of Norm Choice.

C Merdes | Published Tue Nov 22 21:11:26 2016 | Last modified Sat Mar 17 18:41:43 2018

The model’s purpose is to provide a potential explanation for the emergence, sustenance and decline of unpopular norms based on pluralistic ignorance on a social network.

DiDIY Factory

Ruth Meyer | Published Tue Feb 20 14:19:44 2018

The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.

DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.

A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.

Agent-based version of the simple search and barter economy conceived by Peter Diamond in 1982. The model is also known as Coconut Model.

A simple agent-based spatial model of the economy

Bernardo Alves Furtado Isaque Daniel Rocha Eberhardt | Published Thu Mar 10 18:26:16 2016 | Last modified Tue Nov 22 15:08:38 2016

The modeling includes citizens, bounded into families; firms and governments; all of them interacting in markets for goods, labor and real estate. The model is spatial and dynamic.

The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.

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