Computational Model Library

Displaying 10 of 23 results psychology clear

Knowledge Based Economy (KBE) is an artificial economy where firms placed in geographical space develop original knowledge, imitate one another and eventually recombine pieces of knowledge. In KBE, consumer value arises from the capability of certain pieces of knowledge to bridge between existing items (e.g., Steve Jobs illustrated the first smartphone explaining that you could make a call with it, but also listen to music and navigate the Internet). Since KBE includes a mechanism for the generation of value, it works without utility functions and does not need to model market exchanges.

A generalized organizational agent- based model (ABM) containing both formal organizational hierarchy and informal social networks simulates organizational processes that occur over both formal network ties and informal networks.

Cultural Evolution of Sustainable Behaviours: Landscape of Affordances Model

Roope Oskari Kaaronen Nikita Strelkovskii | Published Wednesday, December 04, 2019 | Last modified Wednesday, December 04, 2019

This NetLogo model illustrates the cultural evolution of pro-environmental behaviour patterns. It illustrates how collective behaviour patterns evolve from interactions between agents and agents (in a social network) as well as agents and the affordances (action opportunities provided by the environment) within a niche. More specifically, the cultural evolution of behaviour patterns is understood in this model as a product of:

  1. The landscape of affordances provided by the material environment,
  2. Individual learning and habituation,
  3. Social learning and network structure,
  4. Personal states (such as habits and attitudes), and

CRESY-II

Cara Kahl | Published Friday, July 08, 2011 | Last modified Monday, August 04, 2014

CREativity from a SYstems perspective, Model II.

Effect of communication in irrigation games

Marco Janssen Jacopo Baggio | Published Wednesday, January 14, 2015 | Last modified Wednesday, August 09, 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

A simple Multi-Agent System of the Tragedy Of the Commons (MASTOC-s)

Julia Schindler | Published Friday, June 29, 2012 | Last modified Saturday, April 27, 2013

This is a simple model replicating Hardin’s Tragedy of the Commons using reactive agents that have psychological behavioral and social preferences.

In this Repast model the ‘Consumat’ cognitive framework is applied to an ABM of the Dutch car market. Different policy scenarios can be selected or created to examine their effect on the diffusion of EVs.

We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.

This ABM simulates opinions on a topic (originally contested infrastructures) through the interactions between paired agents and based on the sociopsychological assumptions of social judgment theory (SJT; Sherif & Hovland, 1961).

CRESY-I

Cara Kahl | Published Friday, July 08, 2011 | Last modified Saturday, April 27, 2013

CRESY-I stands for CREativity from a SYstems perspetive, Model I. This is the base model in a series designed to describe a systems approach to creativity in terms of variation, selection and retention (VSR) subprocesses.

Displaying 10 of 23 results psychology clear

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