Computational Model Library

From Schelling to Schools

V Stoica A Flache | Published Sun Jun 23 09:40:41 2013

We propose here a computational model of school segregation that is aligned with a corresponding Schelling-type model of residential segregation. To adapt the model for application to school segregation, we move beyond previous work by combining two preference arguments in modeling parents’ school choice, preferences for the ethnic composition of a school and preferences for minimizing the travelling distance to the school.

Human mate choice is a complex system

Paul Smaldino Jeffrey C Schank | Published Fri Feb 8 19:17:22 2013 | Last modified Sat Apr 27 20:18:34 2013

A general model of human mate choice in which agents are localized in space, interact with close neighbors, and tend to range either near or far. At the individual level, our model uses two oft-used but incompletely understood decision rules: one based on preferences for similar partners, the other for maximally attractive partners.

The effect of error on cultural transmission

Claudine Gravel-Miguel | Published Thu Nov 1 16:42:06 2012 | Last modified Sat Apr 27 20:18:48 2013

This is the replication of the experiment performed by Eerkens and Lipo (2005) to look at the effect of copying errors when specific traits are transferred from an individual to another.

Model of Context Switching with Segregation

Davide Nunes | Published Thu Aug 2 21:15:49 2012 | Last modified Sat Apr 27 20:18:39 2013

In the context switching model, a society of agents embedded in multiple social relations, engages in a simple abstract game: the consensus game. Each agent has to choose towards one of two possible choices which are basically arbitrary. The objective of the game is to reach a global consensus, but the particular choice that gets collectively selected is irrelevant.

WeDiG Sim

Reza Shamsaee | Published Mon May 14 13:07:12 2012 | Last modified Sat Apr 27 20:18:53 2013

WeDiG Sim- Weighted Directed Graph Simulator - is an open source application that serves to simulate complex systems. WeDiG Sim reflects the behaviors of those complex systems that put stress on scale-free, weightedness, and directedness. It has been implemented based on “WeDiG model” that is newly presented in this domain. The WeDiG model can be seen as a generalized version of “Barabási-Albert (BA) model”. WeDiG not only deals with weighed directed systems, but also it can handle the […]

A Computational Model of Workers Protest

Jae-Woo Kim | Published Fri May 13 03:00:08 2011 | Last modified Sat Apr 27 20:18:17 2013

We present an agent-based model of worker protest informed by Epstein (2002). Workers have varying degrees of grievance depending on the difference between their wage and the average of their neighbors. They protest with probabilities proportional to grievance, but are inhibited by the risk of being arrested – which is determined by the ratio of coercive agents to probable rebels in the local area. We explore the effect of similarity perception on the dynamics of collective behavior. If […]

The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.

Alternative Fuel Design/Consumer Choice Model

Rosanna Garcia | Published Wed Sep 22 21:01:39 2010 | Last modified Sat Apr 27 20:18:21 2013

This is a model of the diffusion of alternative fuel vehicles based on manufacturer designs and consumer choices of those designs. It is written in Netlogo 4.0.3. Because it requires data to upload

Friendship Games Rev 1.0

David Dixon | Published Fri Oct 7 22:58:33 2011 | Last modified Sat Apr 27 20:18:32 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Patch choice model from Optimal Foraging Theory (Human Behavioral Ecology)

C Michael Barton | Published Sat Nov 22 19:11:16 2008 | Last modified Sat Apr 27 20:18:43 2013

NetLogo model of patch choice model from optimal foraging theory (human behavioral ecology).

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