Computational Model Library

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Fri Dec 4 12:14:12 2009 | Last modified Sat Apr 27 20:18:30 2013

A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.

Opinion Leaders' Role in Innovation Diffusion

Peter Van Eck | Published Wed Mar 10 10:33:26 2010 | Last modified Sat Apr 27 20:18:40 2013

This model is used to investigate the role of opinion leader. More specifically: the influence of ‘innovative behavior’, ‘weigth of normative influence’, ‘better product judgment’, ‘number of opinion

segregation model with multiple variables and explit spatiality

Andreas Koch | Published Wed Oct 28 16:31:27 2009 | Last modified Sat Apr 27 20:18:45 2013

This model is a more comprehensive version of the original model; descriptions and expanations are added

Value Chain Marketing (VCM)

Stephanie Hintze | Published Mon Apr 14 19:37:19 2014 | Last modified Thu Oct 16 13:53:57 2014

Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.

Replication and extensions of the Classes Model

D Poza | Published Thu Sep 24 09:40:17 2009 | Last modified Sat Apr 27 20:18:43 2013

The Classes Model with one agent type

Local scale mobility, namely foraging, leads to global population dispersal. Agents acquire information about their environment in two ways, one individual and one social. See also http://www.openabm.org/model/3846/

Organizational Bundle Theory

Alhaji Cherif | Published Mon Dec 15 23:35:23 2008 | Last modified Sat Apr 27 20:18:40 2013

This model demonstrates the spread of collapse through a network. The model is abstract but has many applications in various fields.

Friendship Games Rev 1.0

David Dixon | Published Fri Oct 7 22:58:33 2011 | Last modified Sat Apr 27 20:18:32 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Patch choice model from Optimal Foraging Theory (Human Behavioral Ecology)

C Michael Barton | Published Sat Nov 22 19:11:16 2008 | Last modified Sat Apr 27 20:18:43 2013

NetLogo model of patch choice model from optimal foraging theory (human behavioral ecology).

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.