Computational Model Library

An agent-based model generating social practices

Georg Holtz | Published Tue Jun 4 13:40:54 2013 | Last modified Thu Jan 30 11:33:41 2014

This model expands approaches from social practice theories and is used to investigate the ability of the underlying conceptual model to explain the emergence of social practices, defined as routine behaviour that is similar amoung peers.

This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.

Feedback Loop Example: Forest Resource Transport

James Millington | Published Fri Dec 21 11:11:07 2012 | Last modified Sat Apr 27 20:18:32 2013

This model illustrates a positive ‘transport’ feedback loop in which lines with different resistance to flows of material result in variation in rates of change in linked entities.

Symmetric two-sided matching

Naoki Shiba | Published Wed Jan 9 09:40:54 2013 | Last modified Wed May 29 06:17:25 2013

This is a replication model of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem.

Hominin Ecodynamics v.1.1 (update for perception and interaction)

C Michael Barton | Published Wed Aug 15 23:17:18 2012 | Last modified Sat Apr 27 20:18:34 2013

Models land-use, perception, and biocultural interactions between two forager populations.

Peer reviewed Lithic Raw Material Procurement and Provisioning

Jonathan Paige | Published Fri Mar 6 01:54:44 2015 | Last modified Thu Mar 12 06:21:26 2015

This model simulates the lithic raw material use and provisioning behavior of a group that inhabits a permanent base camp, and uses stone tools.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Mon Oct 8 19:36:07 2012 | Last modified Sat Apr 27 20:18:48 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

00 PSoup V1.22 – Primordial Soup

Garvin Boyle | Published Thu Apr 13 21:03:10 2017

PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.

This model allows for analyzing the most efficient levers for enhancing the use of recycled construction materials, and the role of empirically based decision parameters.

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