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This model couples a two-asset heterogeneous-agent New Keynesian macroeconomy with a household layer that can be driven in two ways. One is a conventional calibration. The other is a set of large-language-model persona agents built from real survey households in Korea (NaSTaB), the United States (PSID) and Italy (SHIW). Each persona is given its balance sheet, income and prices, and reports consumption, saving and labour supply. A feasibility layer enforces the budget constraint. A conditional-mean surrogate then turns these decisions into a propensity surface. That surface reaches the macroeconomic block through a single channel, the intertemporal marginal propensity to consume matrix. Because of this, a calibrated “twin” can be aligned with the generative layer exactly, and the two can be compared policy by policy.
Both layers are then scored against the held-out consumption of the same households. The model’s role is to serve as a benchmark: it tests whether generative agents add information beyond the balance sheet, and whether that information matches real behaviour.
The deposit contains:
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This agent-based aquaponics simulation models the biological resilience and complex dynamics of a closed-loop agricultural system. Designed for educational use and agricultural research, the model helps aquaponic designers, farmers, and hobbyists understand systemic dynamics and stress-test species configurations prior to a physical build. The simulation dynamically models the nitrogen cycle by tracking aquatic bio-loads, bacterial filtration, and plant nutrient uptake. Utilizing real-world biological metrics from the Loyola Global Aquatic Excrement Dataset, the model calculates species-specific ammonia excretion rates (toxicity) for various aquatic life, including Trout, Tilapia, and Goldfish. Nitrifying bacteria agents convert this toxicity into usable nitrates, which are then absorbed by specific crop agents—such as Tomatoes, Swiss Chard, or Lettuce—at variable rates. Key features include dynamic stochastic harvesting, measurable agent health, vermaculture and crawdad integration, and reactive biological mitigators like emergency duckweed buffering. The system also introduces chaotic environmental variables, allowing users to test the agricultural setup’s resilience against random shocks like bio-filter pump failures and temperature crashes. This model is released under the GNU General Public License v3.0 (GPL-3.0) to encourage collaborative improvement within the academic and farming communities.
An agent-based model built in NetLogo that simulates a closed-loop recirculating aquaponics and integrated multitrophic aquaculture (IMTA) ecosystem, modeling the complex dynamics between aquatic species, vermaculture, and hydroponic plant beds. This model captures the operational mechanics of a complex, sustainable production network. It tracks nutrient flows, water recirculation pathways, biological growth stages, and environmental feedback penalties (such as nutrient toxicity or starvation) across multiple specialized tanks and grow beds. Model Architecture & HabitatsAquatic Subsystem: Duckweed Tank, Breeding Tank, Fry Tank, Fingerling Tank, Adult Tank, and a Holding Tank for harvested fish. Benthic & Waste Management: Crawdad Tank 1 & 2 for bottom-feeding and waste processing, alongside a Vermaculture node populated by composting worms. Hydroponic Subsystem: Five sequential Grow Beds and a recirculating loop feeding back into the system. Key Agent DynamicsWater Flow Visualization: Active links between tanks spawn animated droplet agents that visually simulate recirculating water dynamics across the network. Biological Growth & Aging: Fish and plants progress through age-based development thresholds governed by species-specific parameters. Feedback Loops:Toxicity Penalty: Excess nutrients (nutrient-per-day > 80) slow fish growth rates by 50%. Starvation Penalty: Insufficient nutrient levels (nutrient-per-day < 30) delay plant maturation by 50%. Interface Controlsfish-type Chooser: Selects the primary aquatic species (Tilapia, Channel Catfish, Trout, Goldfish), altering base growth thresholds. plant-type Chooser: Selects the cultivated crop (Lettuce, Basil, Tomatoes, Mint). nutrient-per-day Slider: Manages daily nutrient input to balance system load and avoid toxicity or starvation thresholds. Dashboard Plot: Real-time tracking of total-fish-harvested and total-plants-harvested.
SERDUX-MARCIM simulates the propagation of a cyberattack over the computational network of an organization in the maritime sector, at the strategic level of decision-making. It is the instantiation of ABM-MARCIM, the agent-based model of the MARCIM framework for the modeling and simulation of maritime cyberdefense.
Every computational asset of the target organization – servers, endpoints, routers, gateways, vessel systems, radars – is an agent that occupies one of six states at each time step: Susceptible, Exposed, Resistant, Degraded, Unavailable or Destroyed, the initials of which give the model its name. The states Degraded, Unavailable and Destroyed are associated with the D5 cyberattack effects (disrupt, degrade, deny, destroy, deceive) as a function of the degree and the duration of the attack. Thirteen transitions between states are admissible.
Unlike a conventional agent-based model, the local update function is not an individual behavioral rule. It is a system of six ordinary differential equations with eight time-dependent transition rates – propagation, cyberattack (degraded), cyberattack (unavailable), cyberattack (destroyed), recovery, sanitation, loss of resistance, and unavailability by other causes. The values of those rates derive from the capabilities of the target organization, the capabilities of the attacker, and the degree and duration of the cyberattack, computed through a cyber risk approach aligned with the OWASP Risk Rating Methodology, the ISACA categorization of security controls and the IMO Guidelines on Maritime Cyber Risk Management.
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Meridian is a deterministic artificial world in which autonomous LLM scientist agents run
experiments on instruments, exchange letters, and maintain explicit probabilistic beliefs, while
a physical constant changes covertly mid-run. The true state is known only to the simulator, so
whether anyone notices becomes a measurement rather than an interpretation.
The platform separates three things that are usually confounded: what could have been known from
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MOSAIC is an agent-based NetLogo model of decentralized mission coordination among heterogeneous robots operating under partial observability, limited energy, spatially variable risk, dynamic communication, and individual and cooperative task requirements. Robots discover tasks locally, exchange task information through temporary communication links, submit capability-, energy-, deadline-, and risk-aware bids, compete for individual contracts, and form temporary coalitions for cooperative tasks.
The model integrates decentralized auctions, greedy capability-based coalition formation, contract release and reassignment, four reward regimes, reputation, adaptive bidding strategies, failure traceability, and mission-, network-, information-, inequality-, and coalition-level metrics. It operates without a centralized mission planner or global combinatorial assignment solver.
Seven paired-seed BehaviorSpace experiments comprising 690 official simulation runs evaluate baseline mission viability, reward regimes, communication structure, capability heterogeneity, cooperative-task demand, reputation and adaptive strategies, and mission-incentive strength. The results indicate that structural coordination capacity—particularly information reach, capability compatibility, and feasible coalition construction—has a stronger effect on mission completion than increasing incentive intensity within the tested architecture and parameter ranges.
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An agent-based model of saving and dissaving behaviour under quasi-hyperbolic (β–δ) discounting. Building on the individual decision problem of Cao and Werning (2018), the model embeds present-biased agents in a Watts–Strogatz small-world network and adds three configurable mechanisms of social influence — information diffusion, peer comparison, and social-norm conformity — across five heterogeneous behavioural profiles (Planners, Moderates, Procrastinators, Inverse Procrastinators, and Impulsive agents).
Each profile’s saving policy is approximated by value-function iteration over a discretised wealth grid; the solved policies are cached and applied as agents interact over their network neighbourhoods. The model tests whether each social mechanism can alter the saving and wealth trajectories that present-biased agents would otherwise follow in isolation, and characterises the direction and size of each effect on median wealth, wealth inequality (Gini), and the incidence of severely depleted agents.
The deposit includes the core model (Model.py), an analysis and visualisation pipeline (analyze_results.py), a standalone ODD description (ODD.md), and pinned dependencies.
Subjective biases and errors systematically affect market equilibria, whether at the population level or in bilateral trading. Here, we consider the possibility that an agent engaged in bilateral trading is mistaken about her own valuation of the good she expects to trade, that has not been explicitly incorporated into the existing bilateral trade literature. Although it may sound paradoxical that a subjective private valuation is something an agent can be mistaken about, as it is up to her to fix it, we consider the case in which that agent, seller or buyer, consciously or not, given the structure of a market, a type of good, and a temporary lack of information, may arrive at an erroneous valuation. The typical context through which this possibility may arise is in relation with so-called experience goods, which are sold while all their intrinsic qualities are still unknown (such as untasted bottled fine wines). We model this “private misvaluation” phenomenon in our study. The agents may also be mistaken about how their exchange counterparties are themselves mistaken. Formally, they attribute a certain margin of error to the other agent, which can differ from the actual way that another agent misvalues the good under consideration. This can constitute the source of a second-order misvaluation. We model different attitudes and situations in which agents face unexpected signals from their counterparties and the manner and extent to which they revise their initial beliefs. We analyse and simulate numerically the consequences of first-order and second-order misvaluation on market equilibria.
This agent-based model simulates how new immigrant households choose where to live in Metro Vancouver under the origins diversity scenario. The model begins with 16,000 household agents, reflecting an expected annual population increase of about 42,500 people based on an average household size of 2.56. Each agent is assigned four characteristics: one of ten origin categories, income level (adjusted using NOC data and recent immigrant earnings), likelihood of having children, and preferred mode of commuting. The ten origin groups are drawn from Census patterns, including six subgroups within the broader Asian category (China, India, the Philippines, Iran, South Korea, and Other Asian countries) and two categories for immigrants from the Americas. This refined classification better captures the diversity of newcomers arriving in the region.
This Agent-Based Model is designed to simulate how similarity-based partner selection (homophily) shapes the formation of co-offending networks and the diffusion of skills within those networks. Its purpose is to isolate and test the effects of offenders’ preference for similar partners on network structure and information flow, under controlled conditions.
In the model, offenders are represented as agents with an individual attribute and a set of skills. At each time step, agents attempt to select partners based on similarity preference. When two agents mutually select each other, they commit a co-offense, forming a tie and exchanging a skill. The model tracks the evolution of network properties (e.g., density, clustering, and tie strength) as well as the spread of skills over time.
This simple and theoretical model does not aim to produce precise empirical predictions but rather to generate insights and test hypotheses about the trade-off between partnership stability and information diffusion. It provides a flexible framework for exploring how changes in partner selection preferences may lead to differences in criminal network dynamics. Although the model was developed to simulate offenders’ interactions, in principle, it could be applied to other social processes involving social learning and skills exchange.
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