Computational Model Library

Model to simulation the landscape of possible shedding games

Marco Janssen | Published Sun May 16 21:16:34 2010 | Last modified Sat Apr 27 20:18:40 2013

This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th

Hominin ecodynamics v.2

C Michael Barton | Published Mon Sep 19 19:55:00 2011 | Last modified Fri Mar 28 05:17:32 2014

Simulates biobehavioral interactions between 2 populations of hominins.

02 OamLab V1.10 - Open Atwood Machine Laboratory

Garvin Boyle | Published Sat Jan 31 15:28:42 2015 | Last modified Thu Apr 13 18:07:15 2017

Using chains of replicas of Atwood’s Machine, this model explores implications of the Maximum Power Principle. It is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, EiLab.

The Evolution of Cooperation in an Ecological Context

Oyita Udiani | Published Sat Nov 3 21:56:32 2012 | Last modified Sat Apr 27 20:18:51 2013

This is a replication of the altruistic trait selection model described in Pepper & Smuts (2000, 2002).

Simulates the construction of scientific journal publications, including authors, references, contents and peer review. Also simulates collective learning on a fitness landscape. Described in: Watts, Christopher & Nigel Gilbert (forthcoming) “Does cumulative advantage affect collective learning in science? An agent-based simulation”, Scientometrics.

Peer reviewed Hominin ecodynamics v.1

C Michael Barton | Published Sat Oct 1 00:20:15 2011 | Last modified Fri Mar 28 05:07:40 2014

Biobehavioral interactions between two populations under different movement strategies.

Peer reviewed Umwelten Ants

Kit Martin | Published Thu Jan 15 16:19:41 2015 | Last modified Thu Aug 27 18:53:06 2015

Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.

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