Computational Model Library

Displaying 10 of 128 results human clear

Peer reviewed DogFoxCDVspillover

Aniruddha Belsare Matthew Gompper | Published Thursday, March 16, 2017 | Last modified Tuesday, April 04, 2017

The purpose of this model is to better understand the dynamics of a multihost pathogen in two host system comprising of high densities of domestic hosts and sympatric wildlife hosts susceptible to the pathogen.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Monday, October 08, 2012 | Last modified Saturday, April 27, 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

The model employs an agent-based model for exploring the victim-centered approach to identifying human trafficking and the approach’s effectiveness in an abstract representation of migrant flows.

Modelling Electricity Consumption in Office Buildings: An Agent Based Approach

Tao Zhang | Published Thursday, May 19, 2011 | Last modified Saturday, April 27, 2013

This is the electronic companion to the paper “Modelling Electricity Consumption in Office Buildings: An Agent Based Approach”

Hominin ecodynamics v.2

C Michael Barton | Published Monday, September 19, 2011 | Last modified Friday, March 28, 2014

Simulates biobehavioral interactions between 2 populations of hominins.

The Li-BIM model aims at simulating the behavior of occupants in a building. It is structured around the numerical modeling of the building (IFC format) and a BDI cognitive architecture. The model has been implemented under the GAMA platform.

The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.

Displaying 10 of 128 results human clear

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