Computational Model Library

Displaying 10 of 12 results foragers clear

Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.

Online Collaboration, Competing for Attention

Miles Manning | Published Wednesday, July 19, 2017 | Last modified Thursday, January 24, 2019

This is a model of a community of online communities. Using mechanisms such as win-stay, lose-shift, and preferential attachment the model can reproduce similar patterns to those of the Stack Exchange network.

This spatially explicit agent-based model addresses how effective foraging radius (r_e) affects the effective size–and thus the equilibrium cultural diversity–of a structured population composed of central-place foraging groups.

Replication of ECEC model: Environmental Feedback and the Evolution of Cooperation

Pierre Bommel | Published Tuesday, April 05, 2011 | Last modified Saturday, April 27, 2013

The model, presented here, is a re-implementation of the Pepper and Smuts’ model : - Pepper, J.W. and B.B. Smuts. 2000. “The evolution of cooperation in an ecological context: an agent-based model”. Pp. 45-76 in T.A. Kohler and G.J. Gumerman, eds. Dynamics of human and primate societies: agent-based modeling of social and spatial processes. Oxford University Press, Oxford. - Pepper, J.W. and B.B. Smuts. 2002. “Assortment through Environmental Feedback”. American Naturalist, 160: 205-213 […]

Peer reviewed Lithic Raw Material Procurement and Provisioning

Jonathan Paige | Published Friday, March 06, 2015 | Last modified Thursday, March 12, 2015

This model simulates the lithic raw material use and provisioning behavior of a group that inhabits a permanent base camp, and uses stone tools.

The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.

Peer reviewed Simple Coastal Exploitation in the American Samoa

Chloe Atwater | Published Wednesday, November 05, 2014

This model employs optimal foraging theory principles to generate predictions of which coastal habitats are exploited in climatically stable versus variable environments, using the American Samoa as a study area.

Diet breadth model from Optimal Foraging Theory (Human Behavioral Ecology)

C Michael Barton | Published Wednesday, November 26, 2008 | Last modified Thursday, March 12, 2015

Diet breadth is a classic optimal foraging theory (OFT) model from human behavioral ecology (HBE). Different resources, ranked according to their food value and processing costs, are distributed in th

Forager mobility and interaction

L S Premo | Published Thursday, January 10, 2013 | Last modified Saturday, April 27, 2013

This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2 randomly placed central place foragers will encounter one another within 5000 time steps.

Displaying 10 of 12 results foragers clear

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