Computational Model Library

Crowd dynamics have important applications in evacuation management systems relevant to organizing safer large scale gatherings. For crowd safety, it is very important to study the evolution of potential crowd behaviours by simulating the crowd evacuation process. Planning crowd control tasks by studying the impact of crowd behaviour evolution towards evacuation could mitigate the possibility of crowd disasters. During a typical emergency evacuation scenario, conflict among agents occurs when agents intend to move to the same location as a result of the interaction with their nearest neighbours. The effect of the agent response towards their neighbourhood is vital in order to understand the effect of variation of crowd behaviour on the whole environment. In this work, we model crowd motion subject to exit congestion under uncertainty conditions in a continuous space via computer simulations. We model best-response, risk-seeking, risk-averse and risk-neutral behaviours of agents via certain game theoretic notions. We perform computer simulations with heterogeneous populations in order to study the effect of the evolution of agent behaviours towards egress flow under threat conditions. Our simulation results show the relation between the local crowd pressure and the number of injured agents. We observe that when the proportion of agents in a population of risk-seeking agents is increased, the average crowd pressure, average local density and the number of injured agents increases. Besides that, based on our simulation results, we can infer that crowd disasters could be prevented if the agent population consists entirely of risk-averse and risk-neutral agents despite circumstances that lead to threats.

Model explains both the final state and the dynamics of the development process of the wine sector in the Małopolska region in Poland. Model admits heterogeneous agents (regular farms,large and small vineyards).

The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.

Lewis' Signaling Chains

Giorgio Gosti | Published Wed Jan 14 14:39:14 2015 | Last modified Fri Apr 3 15:01:29 2015

Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.

Evolution of Conditional Cooperation

Marco Janssen Miles Manning Oyita Udiani | Published Thu Aug 1 04:03:07 2013 | Last modified Fri Dec 6 05:35:19 2013

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

Variations on the Ethnocentrism Model of Hammond and Axelrod

Fredrik Jansson | Published Sat Nov 10 16:44:28 2012 | Last modified Sat Apr 27 20:18:53 2013

Agents co-operate or defect towards other agents in a prisoner’s dilemma, with strategy choice depending on whether agents share tags or are kin in different social structures.

Agent-Based Model for the Evolution of Ethnocentrism

Max Hartshorn | Published Sat Mar 24 21:34:18 2012 | Last modified Sat Apr 27 20:18:21 2013

This is an implementation of an agent based model for the evolution of ethnocentrism. While based off a model published by Hammond and Axelrod (2006), the code has been modified to allow for a more fine-grained analysis of evolutionary dynamics.


Francois Rebaudo | Published Wed Aug 29 12:57:32 2012 | Last modified Mon Oct 13 08:58:37 2014

SimAdapt: An individual-based genetic model for simulating landscape management impacts on populations

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Mon Oct 8 19:36:07 2012 | Last modified Sat Apr 27 20:18:48 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

Memetic Exploration of Demand

rolanmd | Published Mon Aug 9 18:08:37 2010 | Last modified Sat Apr 27 20:18:39 2013

In this presentation, we use the concept of meme to explore evolution of demand.

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