CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model archive tutorial or contact us if you have any questions or concerns about archiving your model.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
An agent-based simulation of a game of basketball. The model implements most components of a standard game of basketball. Additionally, the model allows the user to test for the effect of two separate cognitive biases – the hot-hand effect and a belief in the team’s franchise player.
Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting
This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.
Interactions of players embedded in a closed square lattice are determined by distance and overall gains and they lead to shifts of reward payoff between temptation and punishment. A new winner balancing against threats is ultimately discovered.
WWHW is an agent-based model designed to allow the exploration of the emergence, resilience and evolution of cooperative behaviours in hunter-fisher-gatherer societies.
This is an agent-based model designed to explore the evolution of cooperation under changes in resources availability for a given population
We extend the Flache-Mäs model to incorporate the location and dyadic communication regime of the agents in the opinion formation process. We make spatially proximate agents more likely to interact with each other in a pairwise communication regime.
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.
The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.
The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.