Computational Model Library

Peer reviewed Least cost path mobility

Claudine Gravel-Miguel Colin Wren | Published Sat Sep 2 21:50:29 2017 | Last modified Thu May 30 23:20:23 2019

This model aims to mimic human movement on a realistic topographical surface. The agent does not have a perfect knowledge of the whole surface, but rather evaluates the best path locally, at each step, thus mimicking imperfect human behavior.

MERCURY extension: population

Tom Brughmans | Published Thu May 23 06:28:44 2019

This model is an extended version of the original MERCURY model ( ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.

Experiments performed with this population extension and substantive interpretations derived from them are published in:

Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.

A test-bed ecological model

Bruce Edmonds | Published Sun May 4 13:22:47 2014 | Last modified Wed May 15 14:18:58 2019

This is a multi-patch meta-population ecological model. It intended as a test-bed in which to test the impact of humans with different kinds of social structure.

GRASP world

Gert Jan Hofstede | Published Tue Apr 16 13:34:52 2019

This agent-based model investigates group longevity in a population in a foundational way, using theory on social relations and culture. It is the first application of the GRASP meta-model for social agents, containing elements of Groups, Rituals, Affiliation, Status, and Power. It can be considered an exercise in artificial sociality: a culture-general, content-free base-line trust model from which to engage in more specific studies. Depending on cultural settings for individualism and power distance, as well as settings for xenophobia and for the increase of trust over group life, the GRASP world model generates a variety of patters. Number of groups ranges from one to many, composition from random to segregated, and pattern genesis from rapid to many hundreds of time steps. This makes GRASP world an instrument that plausibly models some basic elements of social structure in different societies.

Stylized agricultural land-use model for resilience exploration

Patrick Bitterman | Published Tue Jun 14 15:18:33 2016 | Last modified Mon Apr 8 20:38:38 2019

This model is a highly stylized land use model in the Clear Creek Watershed in Eastern Iowa, designed to illustrate the construction of stability landscapes within resilience theory.

Long Term Impacts of Bank Behavior on Financial Stability An Agent Based Modeling Approach

Ilker Arslan | Published Tue Oct 13 19:03:26 2015 | Last modified Mon Apr 8 20:37:54 2019

This model simulates a bank - firm credit network.

Dental Routine Check-Up

Peyman Shariatpanahi Afshin Jafari | Published Thu Mar 10 03:39:49 2016 | Last modified Mon Apr 8 20:37:20 2019

We develop an agent-based model for collective behavior of routine medical check-ups, and specifically dental visits, in a social network.

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Vu | Published Thu May 17 10:39:29 2018 | Last modified Tue Apr 2 09:28:13 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 doi: 10.18564/jasss.3995


Bicycle encounter model

Gudrun Wallentin | Published Sat Oct 29 20:45:47 2016 | Last modified Fri Mar 29 19:38:22 2019

This Bicycle encounter model builds on the Salzburg Bicycle model (Wallentin & Loidl, 2015). It simulates cyclist flows and encounters, which are locations of potential accidents between cyclists.

COOPER - Flood impacts over Cooperative Winemaking Systems

David Nortes-Martinez David Nortes Martinez | Published Thu Feb 8 18:11:17 2018 | Last modified Fri Mar 22 00:06:54 2019

The model simulates flood damages and its propagation through a cooperative, productive, farming system, characterized as a star-type network, where all elements in the system are connected one to each other through a central element.

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