CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Current trends suggest that when individuals of different cultural backgrounds encounter one another, their social categories become entangled and create new hybridized or creole identities.
A more complete description of the model can be found in Appendix I as an ODD protocol. This model is an expansion of the Hemelrijk (1996) that was expanded to include a simple food seeking behavior.
This is a final project for the class AML 591 at Arizona State University. I have done a small amount of bug-checking, but overall the project represents only a half of a semester’s work, so proceed w
The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)
This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.
A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.