Computational Model Library

The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.

This is the model for a paper that is based on a simulation model, programmed in Netlogo, that demonstrates changes in market structure that occur as marginal costs, demand, and barriers to entry change. Students predict and observe market structure changes in terms of number of firms, market concentration, market price and quantity, and average marginal costs, profits, and markups across the market as firms innovate. By adjusting the demand growth and barriers to entry, students can […]

Agent based simulation of social dynamics

Klaus Jaffe | Published Mon Sep 14 12:44:25 2009 | Last modified Wed Aug 3 16:01:17 2016

Sociodynamica simulates human societies as viewed by Adam Smith in “The Wealth of Nations”

The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)

Musical Chairs

Andreas Angourakis | Published Wed Feb 3 17:24:15 2016 | Last modified Fri Mar 11 19:17:46 2016

This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.

Organizational Bundle Theory

Alhaji Cherif | Published Mon Dec 15 23:35:23 2008 | Last modified Sat Apr 27 20:18:40 2013

This model demonstrates the spread of collapse through a network. The model is abstract but has many applications in various fields.

Friendship Games Rev 1.0

David Dixon | Published Fri Oct 7 22:58:33 2011 | Last modified Sat Apr 27 20:18:32 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Patch choice model from Optimal Foraging Theory (Human Behavioral Ecology)

C Michael Barton | Published Sat Nov 22 19:11:16 2008 | Last modified Sat Apr 27 20:18:43 2013

NetLogo model of patch choice model from optimal foraging theory (human behavioral ecology).

Generic servicising model (SPREE project)

Reinier Van Der Veen Kasper H Kisjes Igor Nikolic | Published Wed Aug 26 15:56:24 2015 | Last modified Wed Sep 28 12:06:21 2016

This generic agent-based model allows the user to simulate and explore the influence of servicising policies on the uptake of servicising and on economic, environmental and social effects, notably absolute decoupling.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.