Computational Model Library

CEDSS3.4

Nicholas Mark Gotts J Gary Polhill | Published Fri Jul 29 16:08:47 2016

CEDSS is an agent-based model of domestic energy demand at the level of a small community.

Agent based simulation of social dynamics

Klaus Jaffe | Published Mon Sep 14 12:44:25 2009 | Last modified Wed Aug 3 16:01:17 2016

Sociodynamica simulates human societies as viewed by Adam Smith in “The Wealth of Nations”

Agent Based Simulation of Technology Adoption

Moeed Haghnevis | Published Tue Dec 7 04:23:05 2010 | Last modified Sat Apr 27 20:18:21 2013

The purpose of this model is to study effect of a particular kind of spatial externality, “fashion effect”, on the dynamics of technology diffusion among rational adopters with uncertainty about the p

The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)

This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.

Evolution of cooperation via indirect reciprocity by image scoring

Marco Janssen | Published Fri Oct 22 19:35:45 2010 | Last modified Sat Apr 27 20:18:30 2013

The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.

Alternative Fuel Design/Consumer Choice Model

Rosanna Garcia | Published Wed Sep 22 21:01:39 2010 | Last modified Sat Apr 27 20:18:21 2013

This is a model of the diffusion of alternative fuel vehicles based on manufacturer designs and consumer choices of those designs. It is written in Netlogo 4.0.3. Because it requires data to upload

Musical Chairs

Andreas Angourakis | Published Wed Feb 3 17:24:15 2016 | Last modified Fri Mar 11 19:17:46 2016

This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.

Evolution of shedding games

Marco Janssen | Published Sun May 16 21:20:17 2010 | Last modified Sat Apr 27 20:18:32 2013

This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Fri Dec 4 12:14:12 2009 | Last modified Sat Apr 27 20:18:30 2013

A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.

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