CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)
This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
AgentEx aims to advance understanding of group processes for sustainable management of a common pool resource (CPR). By supporting the development and test explanations of cooperation and sustainable exploitation.
The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.
This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
First version of the model “Neminem laedere. Socially damaging behaviours and how to contain them” by Domenico Parisi and Nicola Lettieri
Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.
A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.
The model represents a team intended at designing a methodology for Institutional Planning. Included in ICAART’14 to exemplify how emotions can be identified in SocLab; and in ESSA’14 to show the Efficiency of Organizational Withdrawal vs Commitment.