Computational Model Library

The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)

This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.

AgentEx aims to advance understanding of group processes for sustainable management of a common pool resource (CPR). By supporting the development and test explanations of cooperation and sustainable exploitation.

Evolution of cooperation via indirect reciprocity by image scoring

Marco Janssen | Published Fri Oct 22 19:35:45 2010 | Last modified Sat Apr 27 20:18:30 2013

The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.

Musical Chairs

Andreas Angourakis | Published Wed Feb 3 17:24:15 2016 | Last modified Fri Mar 11 19:17:46 2016

This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.

Evolution of shedding games

Marco Janssen | Published Sun May 16 21:20:17 2010 | Last modified Sat Apr 27 20:18:32 2013

This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty

Neminem laedere: Socially damaging behaviours and how to contain them

Nicola Lettieri | Published Wed Jun 23 09:54:16 2010 | Last modified Sat Apr 27 20:18:40 2013

First version of the model “Neminem laedere. Socially damaging behaviours and how to contain them” by Domenico Parisi and Nicola Lettieri

Peer reviewed Umwelten Ants

Kit Martin | Published Thu Jan 15 16:19:41 2015 | Last modified Thu Aug 27 18:53:06 2015

Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Fri Dec 4 12:14:12 2009 | Last modified Sat Apr 27 20:18:30 2013

A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.

Social model of a Team Developing a Planning-Methodology

Oswaldo Terán Christophe Sibertin | Published Mon Nov 18 11:31:56 2013 | Last modified Sun Nov 16 16:12:44 2014

The model represents a team intended at designing a methodology for Institutional Planning. Included in ICAART’14 to exemplify how emotions can be identified in SocLab; and in ESSA’14 to show the Efficiency of Organizational Withdrawal vs Commitment.

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