Computational Model Library

MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.

InnovationGame

Madeline Tyson | Published Thu Aug 24 19:11:30 2017

This model includes an innovation search environment. Agents search and can share their findings. It’s implemented in Netlogo-Hubnet & a parallel Netlogo model. This allows for validation of search strategies against experimental findings.

This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)

Spatiotemporal Visualization of Emotional and Emotional-related Mental States

Luis Macedo | Published Mon Nov 7 11:59:03 2011 | Last modified Sat Apr 27 20:18:48 2013

A system that receives from an agent-based social simulation the agent’s emotional data, their emotional-related data such as motivations and beliefs, as well as their location, and visualizes of all this information in a two dimensional map of the geographic region the agents inhabit as well as on graphs along the time dimension.

The purpose of the model is to examine whether and how mobile pastoralists are able to achieve an Ideal Free Distribution (IFD).

Population Control

David Shanafelt | Published Mon Dec 13 15:53:14 2010 | Last modified Sat Apr 27 20:18:43 2013

This model looks at the effects of a “control” on agent populations. Much like farmers spraying pesticides/herbicides to manage pest populations, the user sets a control management regiment to be use

Due to the large extent of the Harz National Park, an accurate measurement of visitor numbers and their spatiotemporal distribution is not feasible. This model demonstrates the possibility to simulate the streams of visitors with ABM methodology.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Mon Oct 8 19:36:07 2012 | Last modified Sat Apr 27 20:18:48 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

Prisoner's Dilemma Game on Complex Networks with Agents' Adaptive Expectations

Bo Xianyu | Published Wed Nov 16 11:34:40 2011 | Last modified Sat Apr 27 20:18:43 2013

This model studies the effect of the agents’ adaptive expectation on cooperation frequency in the prisoner’s dilemma game in complex networks from an agent based approach. The model is implemented in Repast simphony 1.2.

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