Computational Model Library

Obligation norm identification in multi-agent societies

Tony Savarimuthu | Published Tue Jun 29 04:07:42 2010 | Last modified Sat Apr 27 20:18:40 2013

This model describes a mechanism by which software agents can identify norms in an artificial agent society. In particular, this model uses a sequence mining approach to identify norms in an agent soc

This model simulates the motion picture industry and tests how social influences affect market shares. It is empirically validated at the micro level by a cross-cultural survey.

Exploration and Exploitation in Parallel Problem Solving Effect of Agent’s Imitation Strategy

Hua Zhang | Published Sat Jun 27 04:28:54 2009 | Last modified Sat Apr 27 20:18:32 2013

I extend Lazer’s model by adding agent’s two kinds of imitation strategies: selective imitation and structurally equivalent imitation. I examined the effect of interaction of network with agent behavi

segregation model with multiple variables and explit spatiality

Andreas Koch | Published Wed Oct 28 16:31:27 2009 | Last modified Sat Apr 27 20:18:45 2013

This model is a more comprehensive version of the original model; descriptions and expanations are added

Value Chain Marketing (VCM)

Stephanie Hintze | Published Mon Apr 14 19:37:19 2014 | Last modified Thu Oct 16 13:53:57 2014

Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.

Replicating the Macy & Sato Model: Trust, Cooperation and Market Formation in the U.S. and Japan

Oliver Will | Published Sat Aug 29 18:43:51 2009 | Last modified Sat Apr 27 20:18:43 2013

A replication of the model “Trust, Cooperation and Market Formation in the U.S. and Japan” by Michael W. Macy and Yoshimichi Sato.

Replication and extensions of the Classes Model

D Poza | Published Thu Sep 24 09:40:17 2009 | Last modified Sat Apr 27 20:18:43 2013

The Classes Model with one agent type

Local scale mobility, namely foraging, leads to global population dispersal. Agents acquire information about their environment in two ways, one individual and one social. See also

This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.

Friendship Games Rev 1.0

David Dixon | Published Fri Oct 7 22:58:33 2011 | Last modified Sat Apr 27 20:18:32 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

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