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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 141 results for 'Nuno R Barros De Oliveira'
This model represnts an unique human-aquifer interactions model for the Li-extraction in Salar de Atacama, Chile. It describes the local actors’ experience of mining-induced changes in the socio-ecological system, especially on groundwater changes and social stressors. Social interactions are designed specifically according to a long-term local fieldwork by Babidge et al. (2019, 2020). The groundwater system builds on the FlowLogo model by Castilla-Rho et al. (2015), which was then parameterized and calibrated with local hydrogeological inputs in Salar de Atacama, Chile. The social system of the ABM is defined and customozied based on empirical studies to reflect three major stressors: drought stress, population stress, and mining stress. The model reports evolution of groundwater changes and associated social stress dynamics within the modeled time frame.
This model simulations social and childcare provision in the UK. Agents within simulated households can decide to provide for informal care, or pay for private care, for their loved ones after they have provided for childcare needs. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need and geographical location. This model extends our previous simulations of social care by simulating the impact of childcare demand on social care availability within households, which is known to be a significant constraint on informal care provision.
Results show that our model replicates realistic patterns of social and child care provision, suggesting that this framework can be a valuable aid to policy-making in this area.
The purpose of this model is the simulation of social care provision in the UK, in which individual agents can decide to provide informal care, or pay for private care, for their loved ones. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need and geographical location. The model simulates care provision as a negotiation process conducted between agents across their kinship networks, with agents with stronger familial relationships to the recipient being more likely to attempt to allocate time to care provision. The model also simulates demographic change, the impact of socioeconomic status, and allows agents to relocate and change jobs or reduce working hours in order to provide care.
Despite the relative lack of empirical data in this model, the model is able to reproduce plausible patterns of social care provision. The inclusion of detailed economic and behavioural mechanisms allows this model to serve as a useful policy development tool; complex behavioural interventions can be implemented in simulation and tested on a virtual population before applying them in real-world contexts.
Plastics and the pollution caused by their waste have always been a menace to both nature and humans. With the continual increase in plastic waste, the contamination due to plastic has stretched to the oceans. Many plastics are being drained into the oceans and rose to accumulate in the oceans. These plastics have seemed to form large patches of debris that keep floating in the oceans over the years. Identification of the plastic debris in the ocean is challenging and it is essential to clean plastic debris from the ocean. We propose a simple tool built using the agent-based modeling framework NetLogo. The tool uses ocean currents data and plastic data both being loaded using GIS (Geographic Information System) to simulate and visualize the movement of floatable plastic and debris in the oceans. The tool can be used to identify the plastic debris that has been piled up in the oceans. The tool can also be used as a teaching aid in classrooms to bring awareness about the impact of plastic pollution. This tool could additionally assist people to realize how a small plastic chunk discarded can end up as large debris drifting in the oceans. The same tool might help us narrow down the search area while looking out for missing cargo and wreckage parts of ships or flights. Though the tool does not pinpoint the location, it might help in reducing the search area and might be a rudimentary alternative for more computationally expensive models.
This model allows simulating the impacts of floods on a population. Floods are described by their intensity (flood height) and date of occurrence. Households are more or less severely hit by floods according to their geographical situation. Impacts are measured in terms of reductions in household wealth. Households may take up protection measures against floods, depending on their individual characteristics, a social network and information campaigns. If such measures are taken, flood impacts (wealth reduction) are less severe. Information campaigns increase the probability that households adopt protection measures. Two types of information campaigns are modeled: top-down policies which are the same for all households, people-centered policies, which adapt to the individual characteristics of each household.
This NetLogo ABM builds on Elena Vallino’s model of Loggers using community-based natural resource management for a forest ecosystem. In it we introduce an alternative mechanism for Logger cheating and enforcement of CBNRM rules.
Zombies move toward humans and humans move (faster) away from zombies. They fight if they meet, and humans who lose become zombies.
The teamCognition model investigates team decision processes by using an agent-based model to conceptualize team decisions as an emergent property. It uses a mixed-method research design with a laboratory experiment providing qualitative and quantitative input for the model’s construction, as well as data for an output validation of the model. The agent-based model is used as a computational testbed to contrast several processes of team decision making, representing potential, simplified mechanisms of how a team decision emerges. The increasing overall fit of the simulation and empirical results indicates that the modeled decision processes can at least partly explain the observed team decisions.
A generalized organizational agent- based model (ABM) containing both formal organizational hierarchy and informal social networks simulates organizational processes that occur over both formal network ties and informal networks.
Here we share the raw results of the social experiments of the paper “Gossip and competitive altruism support cooperation in a Public Good Game” by Giardini, Vilone, Sánchez, Antonioni, under review for Philosophical Transactions B. The experiment is thoroughly described there, in the following we summarize the main features of the experimental setup. The authors are available for further clarifications if requested.
Participants were recruited from the LINEEX subjects pool (University of Valencia Experimental Economics lab). 160 participants mean age = 21.7 years; 89 female) took part in this study in return for a flat payment of 5 EUR and the opportunity to earn an additional payment ranging from 8 to 16 EUR (mean total payment = 17.5 EUR). 80 subjects, divided into 5 groups of 16, took part in the competitive treatment while other 80 subjects participated in the non-competitive treatment. Laboratory experiments were conducted at LINEEX on September 16th and 17th, 2015.
Displaying 10 of 141 results for 'Nuno R Barros De Oliveira'