The purpose of this model is to illustrate the use of agent-based computational modelling in the study of the emergence of reputation and status beliefs in a population.
A spatial prisoner’s dilemma model with mobile agents, de-coupled birth-death events, and harsh environments.
An agent-based model which explores Creativity and Urban Development
This model is part of an article that discusses the adoption of a complexity theory approach to study the dynamics of language contact within multilingual communities. The model simulates the dynamics of communication within a community where a minority and a majority group coexist. The individual choice of language for communication is based on a number of simple rules derived from a review of the main literature on the topic of language contact. These rules are then combined with different variables, such as the rate of exogamy of the minority group and the presence of relevant education policies, to estimate the trends of assimilation of the minority group into the majority one. The model is validated using actually observed data from the case of Romansh speakers in the canton of Grisons, Switzerland.
This is a simple model replicating Hardin’s Tragedy of the Commons using reactive agents that have psychological behavioral and social preferences.
This is a replication of the altruistic trait selection model described in Pepper & Smuts (2000, 2002).
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.
Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.
MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.