Computational Model Library

Effect of communication in irrigation games

Marco Janssen Jacopo Baggio | Published Wed Jan 14 04:08:32 2015 | Last modified Wed Aug 9 01:28:22 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

In CmLab we explore the implications of the phenomenon of Conservation of Money in a modern economy. This is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, CmLab.

This is an agent-based model of the implementation of the self-enforcing agreement in cooperative teams.

The Travel-tour case study

Christophe Sibertin-Blanc Françoise Adreit Joseph El Gemayel | Published Sun May 19 17:52:35 2013 | Last modified Fri Jun 14 08:56:29 2013

This model describes and analyses the Travel-Tour Case study.

Interactions between organizations and social networks in common-pool resource governance

Phesi Project | Published Mon Oct 29 21:14:47 2012 | Last modified Sat Apr 27 20:18:37 2013

Explores how social networks affect implementation of institutional rules in a common pool resource.

Due to the large extent of the Harz National Park, an accurate measurement of visitor numbers and their spatiotemporal distribution is not feasible. This model demonstrates the possibility to simulate the streams of visitors with ABM methodology.

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thu May 11 13:04:53 2017 | Last modified Sat Sep 16 03:46:39 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.

A logging agent builds roads based on the location of high-value hotspots, and cuts trees based on road access. A forest monitor sanctions the logger on observed infractions, reshaping the pattern of road development.

a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).

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