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| Packages that use crowdmodel.agents | |
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| crowdmodel | |
| crowdmodel.agents | |
| crowdmodel.styles | |
| crowdmodel.test | |
| crowdmodel.utils | |
| Classes in crowdmodel.agents used by crowdmodel | |
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| CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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| Classes in crowdmodel.agents used by crowdmodel.agents | |
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| BehaviourFact
Describes a specific type of Fact (MemoryElement) related to the behaviours an agent has. |
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| BehaviourRule
A behaviour rule represents an interaction (or manipulation) with the external world. |
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| CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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| Fact
Fact is a type of memoryElement. |
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| Goal
Goal is a type of memoryElement. |
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| LocomotionRule
A LocomotionRule describes the movement of the object that is asking for it Types of locomotion are person: A) vertical/body position: (not included) standing/upright sitting/seated kneeling/knelt lying/prone other B)horizontal: walking running/jogging marching (not included) dancing vehicular motion (not included) other object: move/transpose/displace |
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| Memory
Memory is a main part of the model structure. |
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| MemoryElement
A memoryElement is a component of the Memory. |
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| PersonFact
Describes a specific type of Fact (MemoryElement) related to a person (or a group). |
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| Physiology
Physiology is one of the architecture main types. |
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| Rule
Rule is a type of memoryElement. |
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| Classes in crowdmodel.agents used by crowdmodel.styles | |
|---|---|
| CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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| Classes in crowdmodel.agents used by crowdmodel.test | |
|---|---|
| CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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| Classes in crowdmodel.agents used by crowdmodel.utils | |
|---|---|
| BehaviourRule
A behaviour rule represents an interaction (or manipulation) with the external world. |
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| CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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