|
Class Summary |
| BehaviourFact |
Describes a specific type of Fact (MemoryElement)
related to the behaviours an agent has. |
| BehaviourRule |
A behaviour rule represents an interaction (or manipulation)
with the external world. |
| CrowdAgent |
Base class for a crowd agent (individual)
An agent in this simulation refers to an computational individual in a crowd. |
| Fact |
Fact is a type of memoryElement. |
| Goal |
Goal is a type of memoryElement. |
| LocomotionRule |
A LocomotionRule describes the movement of
the object that is asking for it
Types of locomotion are
person:
A) vertical/body position: (not included)
standing/upright
sitting/seated
kneeling/knelt
lying/prone
other
B)horizontal:
walking
running/jogging
marching (not included)
dancing
vehicular motion (not included)
other
object:
move/transpose/displace |
| ManipulationRule |
A manipulation rule concerns a behaviour that involves
one object changing the other. |
| Memory |
Memory is a main part of the model structure. |
| MemoryElement |
A memoryElement is a component of the Memory. |
| Motor |
|
| PersonFact |
Describes a specific type of Fact (MemoryElement)
related to a person (or a group). |
| Physiology |
Physiology is one of the architecture main types. |
| Rule |
Rule is a type of memoryElement. |
| Sensor |
Sensor is one of the architecture main types. |