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java.lang.Objectcrowdmodel.agents.MemoryElement
crowdmodel.agents.Rule
public abstract class Rule
Rule is a type of memoryElement. Memory has 3 types of elements: Rules, Facts and Goals A rule defines a manipulation (internally or externally) \\TODO refer to pages in thesis
| Field Summary |
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| Fields inherited from class crowdmodel.agents.MemoryElement |
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d_activation, d_baseLevel, d_contextLevel, d_id, d_name, d_thisAgent, d_thisAgentFlag, d_thisMemory, d_thisMemoryFlag |
| Constructor Summary | |
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Rule()
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| Method Summary | |
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void |
execute()
Function that describes the execution of the given rule. |
| Methods inherited from class crowdmodel.agents.MemoryElement |
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approxB, contextActivation, getActivation, getID, getLastPrimeTime, getName, prime, setThisAgent, setThisMemory, toString, updateActivation |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public Rule()
| Method Detail |
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public void execute()
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