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randomHeading() - Method in class crowdmodel.agents.LocomotionRule
Changes the current heading of the agent in a random direction The random number generator generates a uniform value between [0,1) Meaning that the change of getting a number between 0 and 1 is just as likely (never becomes 1) By multiplying with 360 degrees, the range is scaled to [0,360)
remove(MemoryElement) - Method in class crowdmodel.agents.Memory
This function overloads the general remove function that is specified in Collection and (overridden by Context) The elements of Memory are collected within a Map instead of a Collection.
resetCounters() - Method in class crowdmodel.agents.CrowdAgent
Resets the counters
resetCounters() - Method in class crowdmodel.Cluster
 
resetCounters() - Method in class crowdmodel.utils.DataSets
 
resetInternalTime() - Method in class crowdmodel.agents.CrowdAgent
Function that sets the internal time an agent has to select a behaviour This is based upon the arousal level of an individual.
resetNetwork() - Method in class crowdmodel.Cluster
Removes all the existing connections (edges) in a given network.
Rule - Class in crowdmodel.agents
Rule is a type of memoryElement.
Rule() - Constructor for class crowdmodel.agents.Rule
 
run() - Method in class crowdmodel.agents.LocomotionRule
Describes a moving behaviour: running Given a heading (based on current dominant goal) the agent moves with a velocity of 1.5 simulation units/tick (0.6 m/s)

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