Package crowdmodel.agents

Class Summary
BehaviourFact Describes a specific type of Fact (MemoryElement) related to the behaviours an agent has.
BehaviourRule A behaviour rule represents an interaction (or manipulation) with the external world.
CrowdAgent Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd.
Fact Fact is a type of memoryElement.
Goal Goal is a type of memoryElement.
LocomotionRule A LocomotionRule describes the movement of the object that is asking for it Types of locomotion are person: A) vertical/body position: (not included) standing/upright sitting/seated kneeling/knelt lying/prone other B)horizontal: walking running/jogging marching (not included) dancing vehicular motion (not included) other object: move/transpose/displace
ManipulationRule A manipulation rule concerns a behaviour that involves one object changing the other.
Memory Memory is a main part of the model structure.
MemoryElement A memoryElement is a component of the Memory.
Motor  
PersonFact Describes a specific type of Fact (MemoryElement) related to a person (or a group).
Physiology Physiology is one of the architecture main types.
Rule Rule is a type of memoryElement.
Sensor Sensor is one of the architecture main types.