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Packages that use crowdmodel.agents | |
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crowdmodel | |
crowdmodel.agents | |
crowdmodel.styles | |
crowdmodel.test | |
crowdmodel.utils |
Classes in crowdmodel.agents used by crowdmodel | |
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CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
Classes in crowdmodel.agents used by crowdmodel.agents | |
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BehaviourFact
Describes a specific type of Fact (MemoryElement) related to the behaviours an agent has. |
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BehaviourRule
A behaviour rule represents an interaction (or manipulation) with the external world. |
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CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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Fact
Fact is a type of memoryElement. |
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Goal
Goal is a type of memoryElement. |
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LocomotionRule
A LocomotionRule describes the movement of the object that is asking for it Types of locomotion are person: A) vertical/body position: (not included) standing/upright sitting/seated kneeling/knelt lying/prone other B)horizontal: walking running/jogging marching (not included) dancing vehicular motion (not included) other object: move/transpose/displace |
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Memory
Memory is a main part of the model structure. |
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MemoryElement
A memoryElement is a component of the Memory. |
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PersonFact
Describes a specific type of Fact (MemoryElement) related to a person (or a group). |
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Physiology
Physiology is one of the architecture main types. |
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Rule
Rule is a type of memoryElement. |
Classes in crowdmodel.agents used by crowdmodel.styles | |
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CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
Classes in crowdmodel.agents used by crowdmodel.test | |
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CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
Classes in crowdmodel.agents used by crowdmodel.utils | |
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BehaviourRule
A behaviour rule represents an interaction (or manipulation) with the external world. |
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CrowdAgent
Base class for a crowd agent (individual) An agent in this simulation refers to an computational individual in a crowd. |
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